@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
129 lines (112 loc) • 3.82 kB
text/typescript
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../core/ThreeToGl';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
//
//
// FLOAT TO INT
//
//
const OUTPUT_NAME_INT = 'int';
class FloatToIntGlParamsConfig extends NodeParamsConfig {
float = ParamConfig.FLOAT(0);
}
const ParamsConfigFloatToInt = new FloatToIntGlParamsConfig();
export class FloatToIntGlNode extends TypedGlNode<FloatToIntGlParamsConfig> {
override paramsConfig = ParamsConfigFloatToInt;
static override type() {
return 'floatToInt';
}
override initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME_INT, GlConnectionPointType.INT),
]);
}
override setLines(shaders_collection_controller: ShadersCollectionController) {
const float = this.variableForInputParam(this.p.float);
const int = this.glVarName(OUTPUT_NAME_INT);
const body_line = `int ${int} = int(${ThreeToGl.float(float)})`;
shaders_collection_controller.addBodyLines(this, [body_line]);
}
}
//
//
// INT TO FLOAT
//
//
const OUTPUT_NAME_FLOAT = 'float';
class IntToFloatGlParamsConfig extends NodeParamsConfig {
int = ParamConfig.INTEGER(0);
}
const ParamsConfigIntToFloat = new IntToFloatGlParamsConfig();
export class IntToFloatGlNode extends TypedGlNode<IntToFloatGlParamsConfig> {
override paramsConfig = ParamsConfigIntToFloat;
static override type() {
return 'intToFloat';
}
override initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME_FLOAT, GlConnectionPointType.FLOAT),
]);
}
override setLines(shaders_collection_controller: ShadersCollectionController) {
const int = this.variableForInputParam(this.p.int);
const float = this.glVarName(OUTPUT_NAME_FLOAT);
const body_line = `float ${float} = float(${ThreeToGl.integer(int)})`;
shaders_collection_controller.addBodyLines(this, [body_line]);
}
}
//
//
// INT TO BOOL
//
//
const OUTPUT_NAME_BOOL = 'bool';
class IntToBoolGlParamsConfig extends NodeParamsConfig {
int = ParamConfig.INTEGER(0);
}
const ParamsConfigIntToBool = new IntToBoolGlParamsConfig();
export class IntToBoolGlNode extends TypedGlNode<IntToBoolGlParamsConfig> {
override paramsConfig = ParamsConfigIntToBool;
static override type() {
return 'intToBool';
}
override initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME_BOOL, GlConnectionPointType.BOOL),
]);
}
override setLines(shaders_collection_controller: ShadersCollectionController) {
const int = this.variableForInputParam(this.p.int);
const bool = this.glVarName(OUTPUT_NAME_BOOL);
const body_line = `bool ${bool} = bool(${ThreeToGl.integer(int)})`;
shaders_collection_controller.addBodyLines(this, [body_line]);
}
}
//
//
// BOOL TO INT
//
//
class BoolToIntGlParamsConfig extends NodeParamsConfig {
bool = ParamConfig.BOOLEAN(0);
}
const ParamsConfigBoolToInt = new BoolToIntGlParamsConfig();
export class BoolToIntGlNode extends TypedGlNode<BoolToIntGlParamsConfig> {
override paramsConfig = ParamsConfigBoolToInt;
static override type() {
return 'boolToInt';
}
override initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME_INT, GlConnectionPointType.INT),
]);
}
override setLines(shaders_collection_controller: ShadersCollectionController) {
const bool = this.variableForInputParam(this.p.bool);
const int = this.glVarName(OUTPUT_NAME_INT);
const body_line = `int ${int} = int(${ThreeToGl.bool(bool)})`;
shaders_collection_controller.addBodyLines(this, [body_line]);
}
}