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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {FunctionGLDefinition} from './utils/GLDefinition'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {TypedGlNode} from './_Base'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import SDFMethodsCommon from './gl/raymarching/sdfCommon.glsl'; import SDFMethods2D from './gl/raymarching/sdf2D.glsl'; const VARS = { position: 'p.xy', }; class BaseSDF2DGlParamsConfig extends NodeParamsConfig { position = ParamConfig.VECTOR2([0, 0]); } export class BaseSDF2DGlNode<K extends BaseSDF2DGlParamsConfig> extends TypedGlNode<K> { protected position() { const inputPosition = this.io.inputs.named_input(this.p.position.name()); const position = inputPosition ? ThreeToGl.vector2(this.variableForInputParam(this.p.position)) : this._defaultPosition(); return position; } private _defaultPosition(): string { return VARS.position; } protected _addSDF2DMethods(shadersCollectionController: ShadersCollectionController) { shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, SDFMethodsCommon)]); shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, SDFMethods2D)]); } }