@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Utility to transform the input uv into the uv to a tiled texture.
*
*
*
*/
import TileUv from './gl/tileUv.glsl';
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import {ParamConfig, NodeParamsConfig} from '../utils/params/ParamsConfig';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {FunctionGLDefinition} from './utils/GLDefinition';
const OUTPUT_NAME = 'uv';
class TileUvGlParamsConfig extends NodeParamsConfig {
uv = ParamConfig.VECTOR2([0, 0]);
tile = ParamConfig.FLOAT(0, {
range: [0, 64],
rangeLocked: [true, false],
});
tilesCount = ParamConfig.VECTOR2([8, 8]);
}
const ParamsConfig = new TileUvGlParamsConfig();
export class TileUvGlNode extends TypedGlNode<TileUvGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'tileUv';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC2),
]);
}
override setLines(shaders_collection_controller: ShadersCollectionController) {
const body_lines: string[] = [];
shaders_collection_controller.addDefinitions(this, [new FunctionGLDefinition(this, TileUv)]);
const uv = ThreeToGl.vector2(this.variableForInputParam(this.p.uv));
const tile = ThreeToGl.float(this.variableForInputParam(this.p.tile));
const tilesCount = ThreeToGl.vector2(this.variableForInputParam(this.p.tilesCount));
const out = this.glVarName(OUTPUT_NAME);
const args = [uv, tile, tilesCount].join(', ');
body_lines.push(`vec2 ${out} = tileUv(${args})`);
shaders_collection_controller.addBodyLines(this, body_lines);
}
}