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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * transforms the position before passing it to and SDF * * @remarks * * based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/) */ import {BaseSDFGlNode} from './_BaseSDF'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import SDFQuaternionMethods from './gl/quaternion.glsl'; import SDFTransformMethods from './gl/raymarching/sdfTransform.glsl'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {FunctionGLDefinition} from './utils/GLDefinition'; import {GlType} from '../../poly/registers/nodes/types/Gl'; const OUTPUT_NAME = 'p'; class SDFTransformGlParamsConfig extends NodeParamsConfig { position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true}); t = ParamConfig.VECTOR3([0, 0, 0]); r = ParamConfig.VECTOR3([0, 0, 0]); } const ParamsConfig = new SDFTransformGlParamsConfig(); export class SDFTransformGlNode extends BaseSDFGlNode<SDFTransformGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return GlType.SDF_TRANSFORM; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3), ]); } override setLines(shadersCollectionController: ShadersCollectionController) { const position = this.position(); const t = ThreeToGl.vector3(this.variableForInputParam(this.p.t)); const r = ThreeToGl.vector3(this.variableForInputParam(this.p.r)); const float = this.glVarName(OUTPUT_NAME); const bodyLine = `vec3 ${float} = SDFTransform(${position}, ${t}, ${r})`; shadersCollectionController.addBodyLines(this, [bodyLine]); shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, SDFQuaternionMethods)]); shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, SDFTransformMethods)]); } }