@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* transforms the position before passing it to and SDF
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/)
*/
import {BaseSDFGlNode} from './_BaseSDF';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import SDFQuaternionMethods from './gl/quaternion.glsl';
import SDFTransformMethods from './gl/raymarching/sdfTransform.glsl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {FunctionGLDefinition} from './utils/GLDefinition';
import {GlType} from '../../poly/registers/nodes/types/Gl';
const OUTPUT_NAME = 'p';
class SDFTransformGlParamsConfig extends NodeParamsConfig {
position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true});
t = ParamConfig.VECTOR3([0, 0, 0]);
r = ParamConfig.VECTOR3([0, 0, 0]);
}
const ParamsConfig = new SDFTransformGlParamsConfig();
export class SDFTransformGlNode extends BaseSDFGlNode<SDFTransformGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return GlType.SDF_TRANSFORM;
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3),
]);
}
override setLines(shadersCollectionController: ShadersCollectionController) {
const position = this.position();
const t = ThreeToGl.vector3(this.variableForInputParam(this.p.t));
const r = ThreeToGl.vector3(this.variableForInputParam(this.p.r));
const float = this.glVarName(OUTPUT_NAME);
const bodyLine = `vec3 ${float} = SDFTransform(${position}, ${t}, ${r})`;
shadersCollectionController.addBodyLines(this, [bodyLine]);
shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, SDFQuaternionMethods)]);
shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, SDFTransformMethods)]);
}
}