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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Function of SDF torus * * @remarks * * based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/) */ import {BaseSDFGlNode} from './_BaseSDF'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {isBooleanTrue} from '../../../core/Type'; import {GlType} from '../../poly/registers/nodes/types/Gl'; const OUTPUT_NAME = 'float'; class SDFTorusGlParamsConfig extends NodeParamsConfig { position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true}); center = ParamConfig.VECTOR3([0, 0, 0]); radius1 = ParamConfig.FLOAT(1); radius2 = ParamConfig.FLOAT(0.1); capped = ParamConfig.BOOLEAN(0); angle = ParamConfig.FLOAT(0.5 * Math.PI, { range: [0, Math.PI], rangeLocked: [true, true], step: 0.0001, visibleIf: {capped: 1}, }); } const ParamsConfig = new SDFTorusGlParamsConfig(); export class SDFTorusGlNode extends BaseSDFGlNode<SDFTorusGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return GlType.SDF_TORUS; } override initializeNode() { super.initializeNode(); this.io.connection_points.spare_params.setInputlessParamNames(['capped']); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT), ]); } override setLines(shadersCollectionController: ShadersCollectionController) { const position = this.position(); const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center)); const radius1 = ThreeToGl.float(this.variableForInputParam(this.p.radius1)); const radius2 = ThreeToGl.float(this.variableForInputParam(this.p.radius2)); const float = this.glVarName(OUTPUT_NAME); if (isBooleanTrue(this.pv.capped)) { const angle = ThreeToGl.float(this.variableForInputParam(this.p.angle)); // const rb = ThreeToGl.float(this.variableForInputParam(this.p.rb)); // const torus = `sdTorus(${position} - ${center}, vec2(${radius1},${radius2}))`; const torusCapped = `sdCappedTorus(${position} - ${center}, ${angle}, ${radius1}, ${radius2})`; const bodyLine = `float ${float} = ${torusCapped}`; // const bodyLine = `float ${float} = ${torus}`; shadersCollectionController.addBodyLines(this, [bodyLine]); } else { const torus = `sdTorus(${position} - ${center}, vec2(${radius1}, ${radius2}))`; // const torusCapped = `sdCappedTorus(${position} - ${center}, vec2(${radius1},${radius2}), ${ra}, ${rb})`; // const bodyLine = `float ${float} = ${cap} ? ${torusCapped} : ${torus}`; const bodyLine = `float ${float} = ${torus}`; shadersCollectionController.addBodyLines(this, [bodyLine]); } this._addSDFMethods(shadersCollectionController); } }