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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Subtracts 2 SDFs * * @remarks * * based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/) */ import {BaseSDFGlNode} from './_BaseSDF'; import {ParamConfig} from './../utils/params/ParamsConfig'; import {TypedGlNode} from './_Base'; import {ThreeToGl} from '../../../core/ThreeToGl'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {GlConnectionPointType} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {isBooleanTrue} from '../../../core/Type'; import {sdfSmoothLines} from './utils/SDFSmoothUtils'; enum InputName { SDF0 = 'sdf0', SDF1 = 'sdf1', SMOOTH_FACTOR = 'smoothFactor', MAT_BLEND_DIST = 'matBlendDist', } const OUTPUT_NAME = 'subtract'; const ALLOWED_TYPES = [GlConnectionPointType.FLOAT, GlConnectionPointType.SDF_CONTEXT]; class SDFSubtractGlParamsConfig extends NodeParamsConfig { smooth = ParamConfig.BOOLEAN(1); } const ParamsConfig = new SDFSubtractGlParamsConfig(); export class SDFSubtractGlNode extends TypedGlNode<SDFSubtractGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'SDFSubtract'; } override initializeNode() { super.initializeNode(); this.io.connection_points.spare_params.setInputlessParamNames(['smooth']); this.io.connection_points.set_input_name_function(this._glInputName.bind(this)); this.io.connection_points.set_output_name_function(this._glOutputName.bind(this)); this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this)); this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this)); } private _glInputName(index: number) { return [InputName.SDF0, InputName.SDF1, InputName.SMOOTH_FACTOR, InputName.MAT_BLEND_DIST][index]; } private _glOutputName(index: number) { return OUTPUT_NAME; } private _expectedInputTypes() { let firstInputType = this.io.connection_points.first_input_connection_type(); if (!firstInputType || !ALLOWED_TYPES.includes(firstInputType)) { firstInputType = GlConnectionPointType.FLOAT; } return [firstInputType, firstInputType, GlConnectionPointType.FLOAT, GlConnectionPointType.FLOAT]; } private _expectedOutputTypes() { return [this._expectedInputTypes()[0]]; } override setLines(shadersCollectionController: ShadersCollectionController) { const smooth = isBooleanTrue(this.pv.smooth); const sdf0 = ThreeToGl.float(this.variableForInput(InputName.SDF0)); const sdf1 = ThreeToGl.float(this.variableForInput(InputName.SDF1)); const smoothFactor = ThreeToGl.float(this.variableForInput(InputName.SMOOTH_FACTOR)); const firstInputType = this._expectedInputTypes()[0]; const bodyLines: string[] = []; if (firstInputType == GlConnectionPointType.FLOAT) { const float = this.glVarName(OUTPUT_NAME); const withSmooth = `SDFSmoothSubtract(${sdf0}, ${sdf1}, ${smoothFactor})`; const withoutSmooth = `SDFSubtract(${sdf0}, ${sdf1})`; const functionCall = smooth ? withSmooth : withoutSmooth; const bodyLine = `float ${float} = ${functionCall}`; bodyLines.push(bodyLine); } else { const sdfContext = this.glVarName(OUTPUT_NAME); const matBlendDist = ThreeToGl.float(this.variableForInput(InputName.MAT_BLEND_DIST)); sdfSmoothLines({ node: this, vars: { sdf0, sdf1, sdfContext, smooth, matBlendDist, smoothFactor, }, functionNames: { smooth: 'SDFSmoothSubtract', default: 'SDFSubtract', }, bodyLines, }); } shadersCollectionController.addBodyLines(this, bodyLines); BaseSDFGlNode.addSDFMethods(shadersCollectionController, this); } }