UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

54 lines (46 loc) 1.92 kB
/** * Function of SDF Sphere cut * * @remarks * * based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/) */ import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {BaseSDFGlNode} from './_BaseSDF'; import {GlType} from '../../poly/registers/nodes/types/Gl'; const OUTPUT_NAME = 'float'; class SDFSphereCutGlParamsConfig extends NodeParamsConfig { position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true}); center = ParamConfig.VECTOR3([0, 0, 0]); radius = ParamConfig.FLOAT(1); height = ParamConfig.FLOAT(0, { range: [-1, 1], rangeLocked: [false, false], }); } const ParamsConfig = new SDFSphereCutGlParamsConfig(); export class SDFSphereCutGlNode extends BaseSDFGlNode<SDFSphereCutGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return GlType.SDF_SPHERE_CUT; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT), ]); } override setLines(shadersCollectionController: ShadersCollectionController) { const position = this.position(); const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center)); const radius = ThreeToGl.float(this.variableForInputParam(this.p.radius)); const height = ThreeToGl.float(this.variableForInputParam(this.p.height)); const float = this.glVarName(OUTPUT_NAME); const bodyLine = `float ${float} = sdCutSphere(${position} - ${center}, ${radius}, ${height})`; shadersCollectionController.addBodyLines(this, [bodyLine]); this._addSDFMethods(shadersCollectionController); } }