@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
60 lines (52 loc) • 2.38 kB
text/typescript
/**
* Function of Rhombus Triacontahedron
*
* @remarks
*
* based on [https://www.youtube.com/watch?v=0RWaR7zApEo&t=714s](https://www.youtube.com/watch?v=0RWaR7zApEo&t=714s)
*
* Learn more [https://en.wikipedia.org/wiki/Rhombus](https://en.wikipedia.org/wiki/Rhombus)
*/
import {BaseSDFGlNode} from './_BaseSDF';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import GL_CODE from './gl/raymarching/sdfRhombusTriacontahedron.glsl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {FunctionGLDefinition} from './utils/GLDefinition';
import {GlType} from '../../poly/registers/nodes/types/Gl';
const OUTPUT_NAME = 'float';
class SDFRhombusTriacontahedronGlParamsConfig extends NodeParamsConfig {
position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true});
center = ParamConfig.VECTOR3([0, 0, 0]);
m1 = ParamConfig.FLOAT(0.2);
m2 = ParamConfig.FLOAT(0.75);
f = ParamConfig.FLOAT(2, {
range: [0, 4],
});
}
const ParamsConfig = new SDFRhombusTriacontahedronGlParamsConfig();
export class SDFRhombusTriacontahedronGlNode extends BaseSDFGlNode<SDFRhombusTriacontahedronGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return GlType.SDF_RHOMBUS_TRIACONTAHEDRON;
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT),
]);
}
override setLines(shadersCollectionController: ShadersCollectionController) {
const position = this.position();
const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center));
const m1 = ThreeToGl.float(this.variableForInputParam(this.p.m1));
const m2 = ThreeToGl.float(this.variableForInputParam(this.p.m2));
const f = ThreeToGl.float(this.variableForInputParam(this.p.f));
const float = this.glVarName(OUTPUT_NAME);
const bodyLine = `float ${float} = sdRhombusTriacontahedron(${position} - ${center}, ${m1}, ${m2}, ${f})`;
shadersCollectionController.addBodyLines(this, [bodyLine]);
this._addSDFMethods(shadersCollectionController);
shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, GL_CODE)]);
}
}