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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Function of SDF Rhombus * * @remarks * * based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/) */ import {BaseSDFGlNode} from './_BaseSDF'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import GL_CODE from './gl/raymarching/sdfRhombus.glsl'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {FunctionGLDefinition} from './utils/GLDefinition'; import {GlType} from '../../poly/registers/nodes/types/Gl'; const OUTPUT_NAME = 'float'; class SDFRhombusGlParamsConfig extends NodeParamsConfig { position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true}); center = ParamConfig.VECTOR3([0, 0, 0]); length1 = ParamConfig.FLOAT(1); length2 = ParamConfig.FLOAT(0.5); height = ParamConfig.FLOAT(0.2); radius = ParamConfig.FLOAT(0.05); } const ParamsConfig = new SDFRhombusGlParamsConfig(); export class SDFRhombusGlNode extends BaseSDFGlNode<SDFRhombusGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return GlType.SDF_RHOMBUS; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT), ]); } override setLines(shadersCollectionController: ShadersCollectionController) { const position = this.position(); const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center)); const length1 = ThreeToGl.float(this.variableForInputParam(this.p.length1)); const length2 = ThreeToGl.float(this.variableForInputParam(this.p.length2)); const height = ThreeToGl.float(this.variableForInputParam(this.p.height)); const radius = ThreeToGl.float(this.variableForInputParam(this.p.radius)); const float = this.glVarName(OUTPUT_NAME); const bodyLine = `float ${float} = sdRhombus(${position} - ${center}, ${length1}, ${length2}, ${height}, ${radius})`; shadersCollectionController.addBodyLines(this, [bodyLine]); this._addSDFMethods(shadersCollectionController); shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, GL_CODE)]); } }