@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* repeats an SDF in polar coordinates, allowing fractal effects
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/)
*/
import {BaseSDFGlNode} from './_BaseSDF';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import SDFRepeatMethods from './gl/raymarching/sdfRepeat.glsl';
import SDFRepeatPolarMethods from './gl/raymarching/sdfRepeatPolar.glsl';
import PolarGlslLib from './gl/polar.glsl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {FunctionGLDefinition} from './utils/GLDefinition';
// import {isBooleanTrue} from '../../../core/Type';
const OUTPUT_NAME = 'p';
class SDFRepeatPolarGlParamsConfig extends NodeParamsConfig {
position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true});
center = ParamConfig.VECTOR3([0, 0, 0]);
// repeatLon = ParamConfig.BOOLEAN(1);
periodLon = ParamConfig.FLOAT(1, {
// visibleIf: {repeatLon: true},
range: [0, Math.PI],
});
// repeatLat = ParamConfig.BOOLEAN(1);
// periodLat = ParamConfig.FLOAT(1, {
// visibleIf: {repeatLat: true},
// range: [0, 0.5 * Math.PI],
// });
// repeatDepth = ParamConfig.BOOLEAN(1);
// periodDepth = ParamConfig.FLOAT(1, {
// visibleIf: {repeatDepth: true},
// });
}
const ParamsConfig = new SDFRepeatPolarGlParamsConfig();
export class SDFRepeatPolarGlNode extends BaseSDFGlNode<SDFRepeatPolarGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'SDFRepeatPolar';
}
override initializeNode() {
super.initializeNode();
// this.io.connection_points.spare_params.setInputlessParamNames(['repeatLon', 'repeatLat', 'repeatDepth']);
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3),
]);
}
override setLines(shadersCollectionController: ShadersCollectionController) {
const position = this.position();
const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center));
const periodLon = ThreeToGl.float(this.variableForInputParam(this.p.periodLon));
// const periodLat = ThreeToGl.float(this.variableForInputParam(this.p.periodLat));
// const periodDepth = ThreeToGl.float(this.variableForInputParam(this.p.periodDepth));
const float = this.glVarName(OUTPUT_NAME);
const functionName = 'SDFRepeatPolarZ'; //`SDFRepeatPolar${this._functionSuffix()}`;
// const period = `vec3(${periodDepth}, ${periodLat}, ${periodLon})`;
const bodyLine = `vec3 ${float} = ${functionName}(${position} - ${center}, ${periodLon})`;
shadersCollectionController.addBodyLines(this, [bodyLine]);
shadersCollectionController.addDefinitions(this, [
new FunctionGLDefinition(this, PolarGlslLib),
new FunctionGLDefinition(this, SDFRepeatMethods),
new FunctionGLDefinition(this, SDFRepeatPolarMethods),
]);
}
// protected _functionSuffix() {
// const lon = isBooleanTrue(this.pv.repeatLon);
// const lat = isBooleanTrue(this.pv.repeatLat);
// const d = isBooleanTrue(this.pv.repeatDepth);
// if (lon && lat && d) {
// return '';
// }
// const args: string[] = [];
// if (d) args.push('X');
// if (lat) args.push('Y');
// if (lon) args.push('Z');
// return args.join('');
// }
}