@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Function of SDF plane
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/)
*/
import {BaseSDFGlNode} from './_BaseSDF';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {GlType} from '../../poly/registers/nodes/types/Gl';
const OUTPUT_NAME = 'float';
class SDFPlaneGlParamsConfig extends NodeParamsConfig {
position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true});
center = ParamConfig.VECTOR3([0, 0, 0]);
normal = ParamConfig.VECTOR3([0, 1, 0]);
offset = ParamConfig.FLOAT(0, {
range: [-1, 1],
rangeLocked: [false, false],
});
}
const ParamsConfig = new SDFPlaneGlParamsConfig();
export class SDFPlaneGlNode extends BaseSDFGlNode<SDFPlaneGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return GlType.SDF_PLANE;
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT),
]);
}
override setLines(shadersCollectionController: ShadersCollectionController) {
const position = this.position();
const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center));
const normal = ThreeToGl.vector3(this.variableForInputParam(this.p.normal));
const offset = ThreeToGl.float(this.variableForInputParam(this.p.offset));
const float = this.glVarName(OUTPUT_NAME);
const bodyLine = `float ${float} = sdPlane(${position}-${center}, ${normal}, ${offset})`;
shadersCollectionController.addBodyLines(this, [bodyLine]);
this._addSDFMethods(shadersCollectionController);
}
}