UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

89 lines (80 loc) 2.97 kB
/** * mirrors an SDF * * @remarks * * based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/) */ import {BaseSDFGlNode} from './_BaseSDF'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import SDFMirrorMethods from './gl/raymarching/sdfMirror.glsl'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {FunctionGLDefinition} from './utils/GLDefinition'; import {isBooleanTrue} from '../../../core/Type'; const OUTPUT_NAME = 'p'; class SDFMirrorGlParamsConfig extends NodeParamsConfig { position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true}); center = ParamConfig.VECTOR3([0, 0, 0]); smooth = ParamConfig.BOOLEAN(0); smoothFactor = ParamConfig.FLOAT(0, { visibleIf: {smooth: 1}, step: 0.0001, }); mirrorX = ParamConfig.BOOLEAN(1); mirrorY = ParamConfig.BOOLEAN(1); mirrorZ = ParamConfig.BOOLEAN(1); } const ParamsConfig = new SDFMirrorGlParamsConfig(); export class SDFMirrorGlNode extends BaseSDFGlNode<SDFMirrorGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'SDFMirror'; } override initializeNode() { super.initializeNode(); this.io.connection_points.spare_params.setInputlessParamNames(['mirrorX', 'mirrorY', 'mirrorZ']); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3), ]); } override setLines(shadersCollectionController: ShadersCollectionController) { const position = this.position(); const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center)); const output = this.glVarName(OUTPUT_NAME); const suffix = this._functionSuffix(); const bodyLines: string[] = []; if (suffix) { const functionName = `SDFMirror${suffix}`; const args = [`${position} - ${center}`]; if (isBooleanTrue(this.pv.smooth)) { const smoothFactor = ThreeToGl.float(this.variableForInputParam(this.p.smoothFactor)); args.push(smoothFactor); } const bodyLine = `vec3 ${output} = ${functionName}(${args.join(',')})`; bodyLines.push(bodyLine); } else { const bodyLine = `vec3 ${output} = ${position} - ${center}`; bodyLines.push(bodyLine); } shadersCollectionController.addBodyLines(this, bodyLines); shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, SDFMirrorMethods)]); } private _functionSuffix() { const x = isBooleanTrue(this.pv.mirrorX); const y = isBooleanTrue(this.pv.mirrorY); const z = isBooleanTrue(this.pv.mirrorZ); if (!(x || y || z)) { return null; } const args: string[] = []; if (x) args.push('X'); if (y) args.push('Y'); if (z) args.push('Z'); if (isBooleanTrue(this.pv.smooth)) { args.push('Smooth'); } return args.join(''); } }