UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

69 lines (61 loc) 2.35 kB
/** * stretches P before using it as an input for an SDF * * @remarks * * based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/) */ import {BaseSDFGlNode} from './_BaseSDF'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; enum SDFExtrudeAxis { X = 'X', Y = 'Y', Z = 'Z', } const SDF_Extrude_AXISES: SDFExtrudeAxis[] = [SDFExtrudeAxis.X, SDFExtrudeAxis.Y, SDFExtrudeAxis.Z]; const OUTPUT_NAME = 'd'; class SDFExtrudeGlParamsConfig extends NodeParamsConfig { position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true}); center = ParamConfig.VECTOR3([0, 0, 0]); height = ParamConfig.FLOAT(1); d = ParamConfig.FLOAT(1); axis = ParamConfig.INTEGER(SDF_Extrude_AXISES.indexOf(SDFExtrudeAxis.Z), { menu: { entries: SDF_Extrude_AXISES.map((name, value) => ({name, value})), }, }); } const ParamsConfig = new SDFExtrudeGlParamsConfig(); export class SDFExtrudeGlNode extends BaseSDFGlNode<SDFExtrudeGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'SDFExtrude'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT), ]); } setAxis(axis: SDFExtrudeAxis) { this.p.axis.set(SDF_Extrude_AXISES.indexOf(axis)); } override setLines(shadersCollectionController: ShadersCollectionController) { const position = this.position(); const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center)); const height = ThreeToGl.float(this.variableForInputParam(this.p.height)); const d = ThreeToGl.float(this.variableForInputParam(this.p.d)); const out = this.glVarName(OUTPUT_NAME); const functionName = this._functionName(); const bodyLine = `float ${out} = ${functionName}(${position} - ${center}, ${d}, ${height})`; shadersCollectionController.addBodyLines(this, [bodyLine]); this._addSDFMethods(shadersCollectionController); } private _functionName() { const axis = SDF_Extrude_AXISES[this.pv.axis]; return `SDFExtrude${axis}`; } }