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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * stretches P before using it as an input for an SDF * * @remarks * * based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/) */ import {BaseSDFGlNode} from './_BaseSDF'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {isBooleanTrue} from '../../../core/Type'; import {GlType} from '../../poly/registers/nodes/types/Gl'; const OUTPUT_NAME = 'p'; class SDFElongateGlParamsConfig extends NodeParamsConfig { position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true}); center = ParamConfig.VECTOR3([0, 0, 0]); mult = ParamConfig.VECTOR3([0, 0, 0]); fast = ParamConfig.BOOLEAN(1); } const ParamsConfig = new SDFElongateGlParamsConfig(); export class SDFElongateGlNode extends BaseSDFGlNode<SDFElongateGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return GlType.SDF_ELONGATE; } override initializeNode() { super.initializeNode(); this.io.connection_points.spare_params.setInputlessParamNames(['fast']); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3), ]); } override setLines(shadersCollectionController: ShadersCollectionController) { const position = this.position(); const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center)); const mult = ThreeToGl.vector3(this.variableForInputParam(this.p.mult)); const out = this.glVarName(OUTPUT_NAME); const functionName = isBooleanTrue(this.pv.fast) ? 'SDFElongateFast' : 'SDFElongateSlow'; const suffix = isBooleanTrue(this.pv.fast) ? '.xyz' : '.xyz'; const bodyLine = `vec3 ${out} = ${functionName}(${position} - ${center}, ${mult})${suffix}`; shadersCollectionController.addBodyLines(this, [bodyLine]); this._addSDFMethods(shadersCollectionController); } }