@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
47 lines (39 loc) • 1.61 kB
text/typescript
/**
* Function of SDF Heart
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions2d/](https://iquilezles.org/articles/distfunctions2d/)
*/
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {BaseSDF2DGlNode} from './_BaseSDF2D';
import {GlType} from '../../poly/registers/nodes/types/Gl';
const OUTPUT_NAME = 'float';
class SDF2DHeartGlParamsConfig extends NodeParamsConfig {
position = ParamConfig.VECTOR2([0, 0], {hidden: true});
center = ParamConfig.VECTOR2([0, 0]);
}
const ParamsConfig = new SDF2DHeartGlParamsConfig();
export class SDF2DHeartGlNode extends BaseSDF2DGlNode<SDF2DHeartGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return GlType.SDF_2D_HEART;
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT),
]);
}
override setLines(shadersCollectionController: ShadersCollectionController) {
const position = this.position();
const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center));
const float = this.glVarName(OUTPUT_NAME);
const bodyLine = `float ${float} = sdHeart(${position} - ${center})`;
shadersCollectionController.addBodyLines(this, [bodyLine]);
this._addSDF2DMethods(shadersCollectionController);
}
}