@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Function of SDF Cross
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions2d/](https://iquilezles.org/articles/distfunctions2d/)
*/
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {BaseSDF2DGlNode} from './_BaseSDF2D';
import {GlType} from '../../poly/registers/nodes/types/Gl';
const OUTPUT_NAME = 'float';
class SDF2DCrossGlParamsConfig extends NodeParamsConfig {
position = ParamConfig.VECTOR2([0, 0], {hidden: true});
center = ParamConfig.VECTOR2([0, 0]);
length = ParamConfig.FLOAT(1);
width = ParamConfig.FLOAT(0.3);
radius = ParamConfig.FLOAT(0, {
range: [-1, 1],
});
}
const ParamsConfig = new SDF2DCrossGlParamsConfig();
export class SDF2DCrossGlNode extends BaseSDF2DGlNode<SDF2DCrossGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return GlType.SDF_2D_CROSS;
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT),
]);
}
override setLines(shadersCollectionController: ShadersCollectionController) {
const position = this.position();
const center = ThreeToGl.vector3(this.variableForInputParam(this.p.center));
const length = ThreeToGl.float(this.variableForInputParam(this.p.length));
const width = ThreeToGl.float(this.variableForInputParam(this.p.width));
const radius = ThreeToGl.float(this.variableForInputParam(this.p.radius));
const float = this.glVarName(OUTPUT_NAME);
const bodyLine = `float ${float} = sdCross(${position} - ${center}, vec2(${length}, ${width}), ${radius})`;
shadersCollectionController.addBodyLines(this, [bodyLine]);
this._addSDF2DMethods(shadersCollectionController);
}
}