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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * transforms an input color (vec3) from RGB color space to Oklab * * * @remarks * * This is using the algorithm from Inigo Quilez's https://www.shadertoy.com/view/WtccD7, which is implenting Björn Ottosson's https://bottosson.github.io/posts/oklab/ * */ import {TypedGlNode} from './_Base'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import oklab from './gl/oklab.glsl'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {FunctionGLDefinition} from './utils/GLDefinition'; import {GlConnectionPoint, GlConnectionPointType} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; const OUTPUT_NAME = 'oklab'; class RgbToOklabGlParamsConfig extends NodeParamsConfig { rgb = ParamConfig.VECTOR3([1, 1, 1]); } const ParamsConfig = new RgbToOklabGlParamsConfig(); export class RgbToOklabGlNode extends TypedGlNode<RgbToOklabGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'rgbToOklab'; } override initializeNode() { this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3), ]); } override setLines(shaders_collection_controller: ShadersCollectionController) { const function_declaration_lines = []; const body_lines = []; function_declaration_lines.push(new FunctionGLDefinition(this, oklab)); const rgb = ThreeToGl.vector3(this.variableForInputParam(this.p.rgb)); const oklabOut = this.glVarName(OUTPUT_NAME); body_lines.push(`vec3 ${oklabOut} = oklab_from_linear_srgb(${rgb})`); shaders_collection_controller.addDefinitions(this, function_declaration_lines); shaders_collection_controller.addBodyLines(this, body_lines); } }