@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
52 lines (43 loc) • 1.79 kB
text/typescript
/**
* transforms an input color (vec3) from RGB color space to Oklab
*
*
* @remarks
*
* This is using the algorithm from Inigo Quilez's https://www.shadertoy.com/view/WtccD7, which is implenting Björn Ottosson's
https://bottosson.github.io/posts/oklab/
*
*/
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import oklab from './gl/oklab.glsl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {FunctionGLDefinition} from './utils/GLDefinition';
import {GlConnectionPoint, GlConnectionPointType} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
const OUTPUT_NAME = 'oklab';
class RgbToOklabGlParamsConfig extends NodeParamsConfig {
rgb = ParamConfig.VECTOR3([1, 1, 1]);
}
const ParamsConfig = new RgbToOklabGlParamsConfig();
export class RgbToOklabGlNode extends TypedGlNode<RgbToOklabGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'rgbToOklab';
}
override initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3),
]);
}
override setLines(shaders_collection_controller: ShadersCollectionController) {
const function_declaration_lines = [];
const body_lines = [];
function_declaration_lines.push(new FunctionGLDefinition(this, oklab));
const rgb = ThreeToGl.vector3(this.variableForInputParam(this.p.rgb));
const oklabOut = this.glVarName(OUTPUT_NAME);
body_lines.push(`vec3 ${oklabOut} = oklab_from_linear_srgb(${rgb})`);
shaders_collection_controller.addDefinitions(this, function_declaration_lines);
shaders_collection_controller.addBodyLines(this, body_lines);
}
}