@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* convert polar coordinates to xyz cartesian
*
*
*/
import {TypedGlNode} from './_Base';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {ThreeToGl} from '../../../core/ThreeToGl';
import {ParamConfig, NodeParamsConfig} from '../utils/params/ParamsConfig';
import {FunctionGLDefinition} from './utils/GLDefinition';
import PolarGlslLib from './gl/polar.glsl';
const OUTPUT_NAME = 'xyz';
class PolarToCartesianGlParamsConfig extends NodeParamsConfig {
polar = ParamConfig.VECTOR3([1, 1, 1]);
}
const ParamsConfig = new PolarToCartesianGlParamsConfig();
export class PolarToCartesianGlNode extends TypedGlNode<PolarToCartesianGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'polarToCartesian';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3),
]);
}
override setLines(shadersCollectionController: ShadersCollectionController) {
const out = this.glVarName(OUTPUT_NAME);
const polar = ThreeToGl.vector3(this.variableForInputParam(this.p.polar));
const bodyLine = `vec3 ${out} = polarToCartesian(${polar})`;
shadersCollectionController.addBodyLines(this, [bodyLine]);
shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, PolarGlslLib)]);
}
}