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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * transforms an input color (vec3) from OKLAB color space to RGB * * @remarks * * This is using the algorithm from Inigo Quilez's https://www.shadertoy.com/view/WtccD7, which is implenting Björn Ottosson's https://bottosson.github.io/posts/oklab/ * */ import {TypedGlNode} from './_Base'; import {ThreeToGl} from '../../../core/ThreeToGl'; import oklab from './gl/oklab.glsl'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {FunctionGLDefinition} from './utils/GLDefinition'; const OUTPUT_NAME = 'rgb'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class OklabToRgbGlParamsConfig extends NodeParamsConfig { oklab = ParamConfig.VECTOR3([1, 1, 1]); } const ParamsConfig = new OklabToRgbGlParamsConfig(); export class OklabToRgbGlNode extends TypedGlNode<OklabToRgbGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'oklabToRgb'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3), ]); } override setLines(shaders_collection_controller: ShadersCollectionController) { const function_declaration_lines = []; const body_lines = []; function_declaration_lines.push(new FunctionGLDefinition(this, oklab)); const value = ThreeToGl.vector3(this.variableForInputParam(this.p.oklab)); const rgb = this.glVarName(OUTPUT_NAME); body_lines.push(`vec3 ${rgb} = linear_srgb_from_oklab(${value})`); shaders_collection_controller.addDefinitions(this, function_declaration_lines); shaders_collection_controller.addBodyLines(this, body_lines); } }