@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
129 lines (117 loc) • 4.55 kB
text/typescript
/**
* smoothes an attribute between neighbouring points
*
*
*
*/
import ATTRIB_SMOOTH from './gl/neighbour/attribSmooth.glsl';
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import {ParamConfig, NodeParamsConfig} from '../utils/params/ParamsConfig';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {FunctionGLDefinition} from './utils/GLDefinition';
import {BaseGlShaderAssembler} from './code/assemblers/_Base';
import {GlobalsTextureHandler} from './code/globals/Texture';
const OUTPUT_NAME = 'attrib';
interface TemplateOptions {
positionComponent: string;
attribComponent: string;
}
class NeighbourAttribSmoothGlParamsConfig extends NodeParamsConfig {
positionAttribName = ParamConfig.STRING('position');
position = ParamConfig.VECTOR3([0, 0, 0], {
separatorAfter: true,
});
// attribType = ParamConfig.INTEGER(GL_CONNECTION_POINT_TYPES.indexOf(GlConnectionPointType.FLOAT), {
// menu: {
// entries: GL_CONNECTION_POINT_TYPES.map((name, i) => {
// return {name: name, value: i};
// }),
// },
// separatorBefore: true,
// });
attribName = ParamConfig.STRING('h');
attribValue = ParamConfig.FLOAT(0);
maxDist = ParamConfig.FLOAT(2, {
range: [0, 10],
rangeLocked: [true, false],
separatorBefore: true,
});
deltaThreshold = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [true, false],
});
smoothAmount = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [true, false],
});
}
const ParamsConfig = new NeighbourAttribSmoothGlParamsConfig();
export class NeighbourAttribSmoothGlNode extends TypedGlNode<NeighbourAttribSmoothGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'neighbourAttribSmooth';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT),
]);
}
override setLines(shadersCollectionController: ShadersCollectionController) {
const bodyLines: string[] = [];
const position = ThreeToGl.vector3(this.variableForInputParam(this.p.position));
const maxDist = ThreeToGl.float(this.variableForInputParam(this.p.maxDist));
const attribValue = ThreeToGl.float(this.variableForInputParam(this.p.attribValue));
const deltaThreshold = ThreeToGl.float(this.variableForInputParam(this.p.deltaThreshold));
const smoothAmount = ThreeToGl.float(this.variableForInputParam(this.p.smoothAmount));
// TODO:
// - ensure that in the for loop the number of particles is known so that we don't look up non existing ones
const out = this.glVarName(OUTPUT_NAME);
const assembler = shadersCollectionController.assembler() as BaseGlShaderAssembler;
const globalsHandler = assembler.globalsHandler();
if (!globalsHandler) {
return;
}
if ((globalsHandler as GlobalsTextureHandler).attribTextureData) {
const globalsTextureHandler = globalsHandler as GlobalsTextureHandler;
const positionTextureData = globalsTextureHandler.attribTextureData(this.pv.positionAttribName);
const attribTextureData = globalsTextureHandler.attribTextureData(this.pv.attribName);
if (positionTextureData && attribTextureData) {
const {textureName, uvName} = positionTextureData;
const attribTextureName = attribTextureData.textureName;
const attribComponent = attribTextureData.component;
const positionComponent = positionTextureData.component;
const args = [
textureName,
uvName,
position,
// smooth
attribTextureName,
attribValue,
maxDist,
deltaThreshold,
smoothAmount,
].join(', ');
const {functionName, functionDeclaration} = this._templateFunctionDefinition({
positionComponent,
attribComponent,
});
shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, functionDeclaration)]);
bodyLines.push(`float ${out} = ${functionName}(${args})`);
}
}
shadersCollectionController.addBodyLines(this, bodyLines);
}
private _templateFunctionDefinition(options: TemplateOptions) {
const functionName = `${this.type()}${this.graphNodeId()}`;
const functionDeclaration = ATTRIB_SMOOTH.replace('__FUNCTION__NAME__', functionName)
.replace('__COMPONENT__', options.positionComponent)
.replace('__COMPONENT_ATTRIB__', options.attribComponent);
return {
functionName,
functionDeclaration,
};
}
}