@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* outputs the luminance of a color
*
*
*
*/
import {TypedGlNode} from './_Base';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {ThreeToGl} from '../../../core/ThreeToGl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import FitMethods from './gl/fit.glsl';
import {FunctionGLDefinition} from './utils/GLDefinition';
const OUTPUT_NAME = 'lum';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class LuminanceGlParamsConfig extends NodeParamsConfig {
color = ParamConfig.VECTOR3([1, 1, 1]);
}
const ParamsConfig = new LuminanceGlParamsConfig();
export class LuminanceGlNode extends TypedGlNode<LuminanceGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'luminance';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT),
]);
}
override setLines(shadersCollectionController: ShadersCollectionController) {
const value = ThreeToGl.vector3(this.variableForInputParam(this.p.color));
const lum = this.glVarName(OUTPUT_NAME);
const bodyLine = `float ${lum} = luminance(${value})`;
shadersCollectionController.addBodyLines(this, [bodyLine]);
shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, FitMethods)]);
}
}