@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* transforms an input color (vec3) from LCH color space to RGB
*
*
*
*/
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import ColorGlslLib from './gl/color.glsl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {FunctionGLDefinition} from './utils/GLDefinition';
const OUTPUT_NAME = 'rgb';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {GlConnectionPoint, GlConnectionPointType} from '../utils/io/connections/Gl';
class LchToRgbGlParamsConfig extends NodeParamsConfig {
lch = ParamConfig.VECTOR3([1, 1, 1]);
}
const ParamsConfig = new LchToRgbGlParamsConfig();
export class LchToRgbGlNode extends TypedGlNode<LchToRgbGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'lch_to_rgb';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3),
]);
}
override setLines(shaders_collection_controller: ShadersCollectionController) {
const function_declaration_lines = [];
const body_lines = [];
function_declaration_lines.push(new FunctionGLDefinition(this, ColorGlslLib));
const value = ThreeToGl.vector3(this.variableForInputParam(this.p.lch));
const rgb = this.glVarName(OUTPUT_NAME);
body_lines.push(`vec3 ${rgb} = lchToRgb(${value})`);
shaders_collection_controller.addDefinitions(this, function_declaration_lines);
shaders_collection_controller.addBodyLines(this, body_lines);
}
}