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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * transforms an input color (vec3) from LAB color space to RGB * * * */ import {TypedGlNode} from './_Base'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import ColorGlslLib from './gl/color.glsl'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {FunctionGLDefinition} from './utils/GLDefinition'; const OUTPUT_NAME = 'rgb'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class LabToRgbGlParamsConfig extends NodeParamsConfig { lab = ParamConfig.VECTOR3([1, 1, 1]); } const ParamsConfig = new LabToRgbGlParamsConfig(); export class LabToRgbGlNode extends TypedGlNode<LabToRgbGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'lab_to_rgb'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3), ]); } override setLines(shaders_collection_controller: ShadersCollectionController) { const function_declaration_lines = []; const body_lines = []; function_declaration_lines.push(new FunctionGLDefinition(this, ColorGlslLib)); const value = ThreeToGl.vector3(this.variableForInputParam(this.p.lab)); const rgb = this.glVarName(OUTPUT_NAME); // body_lines.push( // `vec3 ${rgb} = labToRgb(vec3(${value}.x*100.0, (${value}.y-0.5)*(2.0*128.0), (${value}.z-0.5)*(2.0*128.0) ))` // ); body_lines.push(`vec3 ${rgb} = labToRgb(vec3(${value}.x*100.0, -128.0, 128.0 ))`); shaders_collection_controller.addDefinitions(this, function_declaration_lines); shaders_collection_controller.addBodyLines(this, body_lines); } }