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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * transforms an input color (vec3) from HSLUV color space to RGB * * * */ import {TypedGlNode} from './_Base'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import ColorGlslLib from './gl/color.glsl'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {FunctionGLDefinition} from './utils/GLDefinition'; const OUTPUT_NAME = 'rgb'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class LabToRgbGlParamsConfig extends NodeParamsConfig { hsluv = ParamConfig.VECTOR3([1, 1, 1]); } const ParamsConfig = new LabToRgbGlParamsConfig(); export class HsluvToRgbGlNode extends TypedGlNode<LabToRgbGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'hsluvToRgb'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3), ]); } override setLines(shaders_collection_controller: ShadersCollectionController) { const function_declaration_lines = []; const body_lines = []; function_declaration_lines.push(new FunctionGLDefinition(this, ColorGlslLib)); const value = ThreeToGl.vector3(this.variableForInputParam(this.p.hsluv)); const rgb = this.glVarName(OUTPUT_NAME); body_lines.push(`vec3 ${rgb} = hsluvToRgb(${value}.x * 360.0, ${value}.y * 100.0, ${value}.z * 100.0)`); shaders_collection_controller.addDefinitions(this, function_declaration_lines); shaders_collection_controller.addBodyLines(this, body_lines); } }