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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * creates a grid pattern * */ import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import GRID from './gl/grid.glsl'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {FunctionGLDefinition} from './utils/GLDefinition'; import {TypedGlNode} from './_Base'; import {isBooleanTrue} from '../../../core/Type'; const OUTPUT_NAME = 'grid'; class GridGlParamsConfig extends NodeParamsConfig { uv = ParamConfig.VECTOR2([0, 0]); lineWidth = ParamConfig.FLOAT(0.1, { range: [0, 1], rangeLocked: [false, false], }); freq = ParamConfig.VECTOR2([1, 1]); freqMult = ParamConfig.FLOAT(1, { range: [0, 10], rangeLocked: [false, false], }); filtered = ParamConfig.BOOLEAN(1); } const ParamsConfig = new GridGlParamsConfig(); export class GridGlNode extends TypedGlNode<GridGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'grid'; } override initializeNode() { super.initializeNode(); this.io.connection_points.spare_params.setInputlessParamNames(['filtered']); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT), ]); } override setLines(shadersCollectionController: ShadersCollectionController) { const uv = ThreeToGl.vector2(this.variableForInputParam(this.p.uv)); const lineWidth = ThreeToGl.float(this.variableForInputParam(this.p.lineWidth)); const freq = ThreeToGl.vector2(this.variableForInputParam(this.p.freq)); const freqMult = ThreeToGl.float(this.variableForInputParam(this.p.freqMult)); const coord = this.glVarName('coord'); const float = this.glVarName(OUTPUT_NAME); const coordLine = `vec2 ${coord} = ${uv}*${freq}*${freqMult}`; const functionCall = isBooleanTrue(this.pv.filtered) ? `gridTextureGradBox(${coord}, ${lineWidth}, dFdx(${coord}), dFdy(${coord}))` : `grid(${coord}, ${lineWidth})`; const bodyLine = `float ${float} = ${functionCall}`; shadersCollectionController.addBodyLines(this, [coordLine, bodyLine]); shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, GRID)]); } }