@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* gets uv from id
*
*/
import {ThreeToGl} from '../../../core/ThreeToGl';
import GET_UV from './gl/geometryAttributes/geometryAttributesLookupUv.glsl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {FunctionGLDefinition} from './utils/GLDefinition';
import {TypedGlNode} from './_Base';
const OUTPUT_NAME = 'uv';
class GeometryAttributeLookupUvGlParamsConfig extends NodeParamsConfig {
id = ParamConfig.FLOAT(0);
textureSize = ParamConfig.VECTOR2([1, 1]);
}
const ParamsConfig = new GeometryAttributeLookupUvGlParamsConfig();
export class GeometryAttributeLookupUvGlNode extends TypedGlNode<GeometryAttributeLookupUvGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'geometryAttributeLookupUv';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC2),
]);
}
override setLines(shadersCollectionController: ShadersCollectionController) {
const id = ThreeToGl.float(this.variableForInputParam(this.p.id));
const textureSize = ThreeToGl.vector2(this.variableForInputParam(this.p.textureSize));
const uv = this.glVarName(OUTPUT_NAME);
const functionCall = `geometryAttributesLookupUv(${id},${textureSize})`;
const bodyLine = `vec2 ${uv} = ${functionCall}`;
shadersCollectionController.addBodyLines(this, [bodyLine]);
shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, GET_UV)]);
}
}