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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * convert xyz cartesian coordinates to polar * * */ import {TypedGlNode} from './_Base'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {ThreeToGl} from '../../../core/ThreeToGl'; import {ParamConfig, NodeParamsConfig} from '../utils/params/ParamsConfig'; import {FunctionGLDefinition} from './utils/GLDefinition'; import PolarGlslLib from './gl/polar.glsl'; const OUTPUT_NAME = 'polar'; class CartesianToPolarGlParamsConfig extends NodeParamsConfig { xyz = ParamConfig.VECTOR3([1, 1, 1]); } const ParamsConfig = new CartesianToPolarGlParamsConfig(); export class CartesianToPolarGlNode extends TypedGlNode<CartesianToPolarGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'cartesianToPolar'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3), ]); } override setLines(shadersCollectionController: ShadersCollectionController) { const out = this.glVarName(OUTPUT_NAME); const xyz = ThreeToGl.vector3(this.variableForInputParam(this.p.xyz)); const bodyLine = `vec3 ${out} = cartesianToPolar(${xyz})`; shadersCollectionController.addBodyLines(this, [bodyLine]); shadersCollectionController.addDefinitions(this, [new FunctionGLDefinition(this, PolarGlslLib)]); } }