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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * rotates a vector * * */ import {Number3} from '../../../types/GlobalTypes'; import {BaseNodeGlMathFunctionArg2GlNode} from './_BaseMathFunction'; import Quaternion from './gl/quaternion.glsl'; import {GlConnectionPointType} from '../utils/io/connections/Gl'; import {FunctionGLDefinition} from './utils/GLDefinition'; enum AlignGlNodeInputName { DIR = 'dir', UP = 'up', } const InputNames: Array<AlignGlNodeInputName> = [AlignGlNodeInputName.DIR, AlignGlNodeInputName.UP]; interface IDefaultValues { [AlignGlNodeInputName.DIR]: Number3; [AlignGlNodeInputName.UP]: Number3; } const DEFAULT_DIR: Number3 = [0, 0, 1]; const DEFAULT_UP: Number3 = [0, 1, 0]; const DefaultValues: IDefaultValues = { [AlignGlNodeInputName.DIR]: DEFAULT_DIR, [AlignGlNodeInputName.UP]: DEFAULT_UP, }; export class AlignGlNode extends BaseNodeGlMathFunctionArg2GlNode { static override type() { return 'align'; } override initializeNode() { super.initializeNode(); this.io.connection_points.set_input_name_function((index: number) => InputNames[index]); this.io.connection_points.set_expected_input_types_function(() => [ GlConnectionPointType.VEC3, GlConnectionPointType.VEC3, ]); this.io.connection_points.set_expected_output_types_function(() => [GlConnectionPointType.VEC4]); } // gl_input_name(index: number) { // return InputNames[index]; // } override paramDefaultValue(name: string) { return DefaultValues[name as AlignGlNodeInputName]; } override gl_method_name(): string { return 'align'; } // protected expected_input_types() { // return [ConnectionPointType.VEC3, ConnectionPointType.VEC3]; // } // protected expected_output_types() { // return [ConnectionPointType.VEC4]; // } override gl_function_definitions() { return [new FunctionGLDefinition(this, Quaternion)]; } }