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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * smoothes an attribute between neighbouring points * * * */ import ADJACENT_UV_ATTRIB_SMOOTH from './gl/neighbour/adjacentUvAttribSmooth.glsl'; import {TypedGlNode} from './_Base'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import {ParamConfig, NodeParamsConfig} from '../utils/params/ParamsConfig'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {FunctionGLDefinition} from './utils/GLDefinition'; import {BaseGlShaderAssembler} from './code/assemblers/_Base'; import {GlobalsTextureHandler, GlobalsTextureHandlerData} from './code/globals/Texture'; import {GlType} from '../../poly/registers/nodes/types/Gl'; const OUTPUT_NAME = 'attrib'; interface TemplateOptions { attribComponent: string; } class AdjacentUvAttribSmoothGlParamsConfig extends NodeParamsConfig { textureSize = ParamConfig.VECTOR2([128, 128]); attribName = ParamConfig.STRING('h'); attribValue = ParamConfig.FLOAT(0); deltaThreshold = ParamConfig.FLOAT(1, { range: [0, 1], rangeLocked: [true, false], }); smoothAmount = ParamConfig.FLOAT(0.01, { range: [0, 1], rangeLocked: [true, false], }); } const ParamsConfig = new AdjacentUvAttribSmoothGlParamsConfig(); export class AdjacentUvAttribSmoothGlNode extends TypedGlNode<AdjacentUvAttribSmoothGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return GlType.ADJACENT_UV_ATTRIB_SMOOTH; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT), ]); } glType() { return GlConnectionPointType.FLOAT; } attributeName() { return this.pv.attribName; } override setLines(linesController: ShadersCollectionController) { const bodyLines: string[] = []; const textureSize = ThreeToGl.vector2(this.variableForInputParam(this.p.textureSize)); const attribValue = ThreeToGl.float(this.variableForInputParam(this.p.attribValue)); const deltaThreshold = ThreeToGl.float(this.variableForInputParam(this.p.deltaThreshold)); const smoothAmount = ThreeToGl.float(this.variableForInputParam(this.p.smoothAmount)); const out = this.glVarName(OUTPUT_NAME); const assembler = linesController.assembler() as BaseGlShaderAssembler; const globalsHandler = assembler.globalsHandler(); if (!globalsHandler) { return; } if ((globalsHandler as GlobalsTextureHandler).attribTextureData) { // this._addAdjacencyAttributesToTextureAllocation( // assembler, // linesController, // globalsHandler as GlobalsTextureHandler // ); // const globalsTextureHandler = globalsHandler as GlobalsTextureHandler; const attribTextureData: GlobalsTextureHandlerData | undefined = globalsTextureHandler.attribTextureData( this.pv.attribName ); if (attribTextureData) { const {uvName} = attribTextureData; const attribTextureName = attribTextureData.textureName; const attribComponent = attribTextureData.component; const args: string[] = [ uvName, textureSize, // attribTextureName, attribValue, deltaThreshold, smoothAmount, ]; const {functionName, functionDeclaration} = this._templateFunctionDefinition({ attribComponent, }); linesController.addDefinitions(this, [new FunctionGLDefinition(this, functionDeclaration)]); bodyLines.push(`float ${out} = ${functionName}(${args.join(',\n')})`); } } linesController.addBodyLines(this, bodyLines); } private _templateFunctionDefinition(options: TemplateOptions) { // const functionName = `${this.type()}${this.graphNodeId()}`; const subFunctionName = `sub${this.type()}${this.graphNodeId()}`; const functionDeclaration = ADJACENT_UV_ATTRIB_SMOOTH.replace('__FUNCTION__NAME__', functionName) .replace(/__SUB_FUNCTION__NAME__/g, subFunctionName) .replace('__COMPONENT_ATTRIB__', options.attribComponent); return { functionName, functionDeclaration, }; } }