@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* smoothes an attribute between neighbouring points
*
*
*
*/
import ADJACENT_UV_ATTRIB_SMOOTH from './gl/neighbour/adjacentUvAttribSmooth.glsl';
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import {ParamConfig, NodeParamsConfig} from '../utils/params/ParamsConfig';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {FunctionGLDefinition} from './utils/GLDefinition';
import {BaseGlShaderAssembler} from './code/assemblers/_Base';
import {GlobalsTextureHandler, GlobalsTextureHandlerData} from './code/globals/Texture';
import {GlType} from '../../poly/registers/nodes/types/Gl';
const OUTPUT_NAME = 'attrib';
interface TemplateOptions {
attribComponent: string;
}
class AdjacentUvAttribSmoothGlParamsConfig extends NodeParamsConfig {
textureSize = ParamConfig.VECTOR2([128, 128]);
attribName = ParamConfig.STRING('h');
attribValue = ParamConfig.FLOAT(0);
deltaThreshold = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [true, false],
});
smoothAmount = ParamConfig.FLOAT(0.01, {
range: [0, 1],
rangeLocked: [true, false],
});
}
const ParamsConfig = new AdjacentUvAttribSmoothGlParamsConfig();
export class AdjacentUvAttribSmoothGlNode extends TypedGlNode<AdjacentUvAttribSmoothGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return GlType.ADJACENT_UV_ATTRIB_SMOOTH;
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT),
]);
}
glType() {
return GlConnectionPointType.FLOAT;
}
attributeName() {
return this.pv.attribName;
}
override setLines(linesController: ShadersCollectionController) {
const bodyLines: string[] = [];
const textureSize = ThreeToGl.vector2(this.variableForInputParam(this.p.textureSize));
const attribValue = ThreeToGl.float(this.variableForInputParam(this.p.attribValue));
const deltaThreshold = ThreeToGl.float(this.variableForInputParam(this.p.deltaThreshold));
const smoothAmount = ThreeToGl.float(this.variableForInputParam(this.p.smoothAmount));
const out = this.glVarName(OUTPUT_NAME);
const assembler = linesController.assembler() as BaseGlShaderAssembler;
const globalsHandler = assembler.globalsHandler();
if (!globalsHandler) {
return;
}
if ((globalsHandler as GlobalsTextureHandler).attribTextureData) {
// this._addAdjacencyAttributesToTextureAllocation(
// assembler,
// linesController,
// globalsHandler as GlobalsTextureHandler
// );
//
const globalsTextureHandler = globalsHandler as GlobalsTextureHandler;
const attribTextureData: GlobalsTextureHandlerData | undefined = globalsTextureHandler.attribTextureData(
this.pv.attribName
);
if (attribTextureData) {
const {uvName} = attribTextureData;
const attribTextureName = attribTextureData.textureName;
const attribComponent = attribTextureData.component;
const args: string[] = [
uvName,
textureSize,
//
attribTextureName,
attribValue,
deltaThreshold,
smoothAmount,
];
const {functionName, functionDeclaration} = this._templateFunctionDefinition({
attribComponent,
});
linesController.addDefinitions(this, [new FunctionGLDefinition(this, functionDeclaration)]);
bodyLines.push(`float ${out} = ${functionName}(${args.join(',\n')})`);
}
}
linesController.addBodyLines(this, bodyLines);
}
private _templateFunctionDefinition(options: TemplateOptions) {
//
const functionName = `${this.type()}${this.graphNodeId()}`;
const subFunctionName = `sub${this.type()}${this.graphNodeId()}`;
const functionDeclaration = ADJACENT_UV_ATTRIB_SMOOTH.replace('__FUNCTION__NAME__', functionName)
.replace(/__SUB_FUNCTION__NAME__/g, subFunctionName)
.replace('__COMPONENT_ATTRIB__', options.attribComponent);
return {
functionName,
functionDeclaration,
};
}
}