@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* smoothes an attribute between neighbouring points
*
*
*
*/
import ADJACENT_POINTS_ATTRIB_SMOOTH from './gl/neighbour/adjacentPointsAttribSmooth.glsl';
import GET_UV from './gl/geometryAttributes/geometryAttributesLookupUv.glsl';
import {TypedGlNode} from './_Base';
import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import {ParamConfig, NodeParamsConfig} from '../utils/params/ParamsConfig';
import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl';
import {FunctionGLDefinition} from './utils/GLDefinition';
import {BaseGlShaderAssembler} from './code/assemblers/_Base';
import {GlobalsTextureHandler, GlobalsTextureHandlerData} from './code/globals/Texture';
import {AttribAdjacency, adjacencyAttribName} from '../../../core/geometry/operation/Adjacency';
import {GlType} from '../../poly/registers/nodes/types/Gl';
import {UniformGLDefinition} from './utils/GLDefinition';
// import {ShaderAssemblerParticles} from './code/assemblers/particles/Particles';
const OUTPUT_NAME = 'attrib';
interface TemplateOptions {
positionComponent: string;
attribComponent: string;
adjacencyTextureDatas: Array<GlobalsTextureHandlerData | undefined>;
}
class AdjacentPointsAttribSmoothGlParamsConfig extends NodeParamsConfig {
positionAttribName = ParamConfig.STRING('position');
position = ParamConfig.VECTOR3([0, 0, 0], {
separatorAfter: true,
});
// attribType = ParamConfig.INTEGER(GL_CONNECTION_POINT_TYPES.indexOf(GlConnectionPointType.FLOAT), {
// menu: {
// entries: GL_CONNECTION_POINT_TYPES.map((name, i) => {
// return {name: name, value: i};
// }),
// },
// separatorBefore: true,
// });
textureSize = ParamConfig.VECTOR2([128, 128]);
adjacencyCount = ParamConfig.FLOAT(6, {
range: [0, 8],
rangeLocked: [true, false],
});
adjacencyBaseName = ParamConfig.STRING(AttribAdjacency.BASE_NAME);
attribName = ParamConfig.STRING('h');
attribValue = ParamConfig.FLOAT(0);
deltaThreshold = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [true, false],
});
smoothAmount = ParamConfig.FLOAT(0.01, {
range: [0, 1],
rangeLocked: [true, false],
});
}
const ParamsConfig = new AdjacentPointsAttribSmoothGlParamsConfig();
export class AdjacentPointsAttribSmoothGlNode extends TypedGlNode<AdjacentPointsAttribSmoothGlParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return GlType.ADJACENT_POINTS_ATTRIB_SMOOTH;
}
override initializeNode() {
super.initializeNode();
this.io.connection_points.spare_params.setInputlessParamNames(['adjacencyCount', 'adjacencyBaseName']);
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT),
]);
}
glType() {
return GlConnectionPointType.FLOAT;
}
attributeName() {
return this.pv.attribName;
}
override setLines(linesController: ShadersCollectionController) {
const bodyLines: string[] = [];
const textureSize = ThreeToGl.vector2(this.variableForInputParam(this.p.textureSize));
const position = ThreeToGl.vector3(this.variableForInputParam(this.p.position));
const attribValue = ThreeToGl.float(this.variableForInputParam(this.p.attribValue));
const deltaThreshold = ThreeToGl.float(this.variableForInputParam(this.p.deltaThreshold));
const smoothAmount = ThreeToGl.float(this.variableForInputParam(this.p.smoothAmount));
const out = this.glVarName(OUTPUT_NAME);
const assembler = linesController.assembler() as BaseGlShaderAssembler;
const globalsHandler = assembler.globalsHandler();
if (!globalsHandler) {
return;
}
if ((globalsHandler as GlobalsTextureHandler).attribTextureData) {
// this._addAdjacencyAttributesToTextureAllocation(
// assembler,
// linesController,
// globalsHandler as GlobalsTextureHandler
// );
//
const globalsTextureHandler = globalsHandler as GlobalsTextureHandler;
const positionTextureData: GlobalsTextureHandlerData | undefined = globalsTextureHandler.attribTextureData(
this.pv.positionAttribName
);
const attribTextureData: GlobalsTextureHandlerData | undefined = globalsTextureHandler.attribTextureData(
this.pv.attribName
);
const textureAllocationData = this.textureAllocationData();
const adjacencyTextureDatas: Array<GlobalsTextureHandlerData | undefined> = textureAllocationData.map((d) =>
globalsTextureHandler.attribTextureData(d)
);
if (
positionTextureData &&
attribTextureData &&
adjacencyTextureDatas.length == textureAllocationData.length
) {
const {textureName, uvName} = positionTextureData;
const attribTextureName = attribTextureData.textureName;
const attribComponent = attribTextureData.component;
const positionComponent = positionTextureData.component;
const args: string[] = [
textureName,
uvName,
position,
textureSize,
//
attribTextureName,
attribValue,
deltaThreshold,
smoothAmount,
];
const {functionName, functionDeclaration} = this._templateFunctionDefinition({
positionComponent,
attribComponent,
adjacencyTextureDatas,
});
linesController.addDefinitions(this, [new FunctionGLDefinition(this, GET_UV)]);
linesController.addDefinitions(this, [new FunctionGLDefinition(this, functionDeclaration)]);
for (const textureData of adjacencyTextureDatas) {
if (textureData) {
linesController.addDefinitions(this, [
new UniformGLDefinition(this, GlConnectionPointType.SAMPLER_2D, textureData.textureName),
]);
if (!args.includes(textureData.textureName)) {
args.push(textureData.textureName);
}
}
}
bodyLines.push(`float ${out} = ${functionName}(${args.join(',\n')})`);
}
}
linesController.addBodyLines(this, bodyLines);
}
textureAllocationData() {
const count = this.pv.adjacencyCount;
const attribNames: string[] = [];
for (let i = 0; i < count; i++) {
const attribName = adjacencyAttribName(this.pv.adjacencyBaseName, i);
attribNames.push(attribName);
}
return attribNames;
}
private _templateFunctionDefinition(options: TemplateOptions) {
const adjacencyCount = ThreeToGl.integer(this.pv.adjacencyCount);
//
// vec2 adjacencyAttributesArray[6] = vec2[6](adjacency0,adjacency1,adjacency2,adjacency3,adjacency4,adjacency5);
const adjacencyVariableNames: string[] = [];
const adjacencyTextureRead: string[] = [];
const textureNames: string[] = [];
let i = 0;
for (const textureData of options.adjacencyTextureDatas) {
if (textureData) {
const {textureName, uvName, component} = textureData;
const varName = adjacencyAttribName(this.pv.adjacencyBaseName, i);
adjacencyVariableNames.push(varName);
adjacencyTextureRead.push(`vec2 ${varName} = texture2D( ${textureName}, ${uvName} ).${component};`);
if (!textureNames.includes(textureName)) {
textureNames.push(textureName);
}
}
i++;
}
const adjacencySamplersArguments: string = textureNames
.map((textureName) => `sampler2D ${textureName}`)
.join(`,\n`);
const adjacencyArrayFromSamplers: string = `
${adjacencyTextureRead.join('\n')}
`;
const adjacencyArrayValue: string = `[${adjacencyCount}] = vec2[${adjacencyCount}](
${adjacencyVariableNames.join(',\n')}
)`;
//
const functionName = `${this.type()}${this.graphNodeId()}`;
const functionDeclaration = ADJACENT_POINTS_ATTRIB_SMOOTH.replace('__FUNCTION__NAME__', functionName)
.replace('__COMPONENT__', options.positionComponent)
.replace('__COMPONENT_ATTRIB__', options.attribComponent)
.replace('__ADJACENCY_COUNT__', adjacencyCount)
.replace('__ADJACENCY_VALUES_FROM_SAMPLERS__', adjacencyArrayFromSamplers)
.replace('__ADJACENCY_ARRAY_VALUE__', adjacencyArrayValue)
.replace('__ADJACENCY_SAMPLERS_ARGUMENTS__', adjacencySamplersArguments);
return {
functionName,
functionDeclaration,
};
}
}