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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * smoothes an attribute between neighbouring points * * * */ import ADJACENT_POINTS_ATTRIB_SMOOTH from './gl/neighbour/adjacentPointsAttribSmooth.glsl'; import GET_UV from './gl/geometryAttributes/geometryAttributesLookupUv.glsl'; import {TypedGlNode} from './_Base'; import {ThreeToGl} from '../../../../src/core/ThreeToGl'; import {ParamConfig, NodeParamsConfig} from '../utils/params/ParamsConfig'; import {ShadersCollectionController} from './code/utils/ShadersCollectionController'; import {GlConnectionPointType, GlConnectionPoint} from '../utils/io/connections/Gl'; import {FunctionGLDefinition} from './utils/GLDefinition'; import {BaseGlShaderAssembler} from './code/assemblers/_Base'; import {GlobalsTextureHandler, GlobalsTextureHandlerData} from './code/globals/Texture'; import {AttribAdjacency, adjacencyAttribName} from '../../../core/geometry/operation/Adjacency'; import {GlType} from '../../poly/registers/nodes/types/Gl'; import {UniformGLDefinition} from './utils/GLDefinition'; // import {ShaderAssemblerParticles} from './code/assemblers/particles/Particles'; const OUTPUT_NAME = 'attrib'; interface TemplateOptions { positionComponent: string; attribComponent: string; adjacencyTextureDatas: Array<GlobalsTextureHandlerData | undefined>; } class AdjacentPointsAttribSmoothGlParamsConfig extends NodeParamsConfig { positionAttribName = ParamConfig.STRING('position'); position = ParamConfig.VECTOR3([0, 0, 0], { separatorAfter: true, }); // attribType = ParamConfig.INTEGER(GL_CONNECTION_POINT_TYPES.indexOf(GlConnectionPointType.FLOAT), { // menu: { // entries: GL_CONNECTION_POINT_TYPES.map((name, i) => { // return {name: name, value: i}; // }), // }, // separatorBefore: true, // }); textureSize = ParamConfig.VECTOR2([128, 128]); adjacencyCount = ParamConfig.FLOAT(6, { range: [0, 8], rangeLocked: [true, false], }); adjacencyBaseName = ParamConfig.STRING(AttribAdjacency.BASE_NAME); attribName = ParamConfig.STRING('h'); attribValue = ParamConfig.FLOAT(0); deltaThreshold = ParamConfig.FLOAT(1, { range: [0, 1], rangeLocked: [true, false], }); smoothAmount = ParamConfig.FLOAT(0.01, { range: [0, 1], rangeLocked: [true, false], }); } const ParamsConfig = new AdjacentPointsAttribSmoothGlParamsConfig(); export class AdjacentPointsAttribSmoothGlNode extends TypedGlNode<AdjacentPointsAttribSmoothGlParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return GlType.ADJACENT_POINTS_ATTRIB_SMOOTH; } override initializeNode() { super.initializeNode(); this.io.connection_points.spare_params.setInputlessParamNames(['adjacencyCount', 'adjacencyBaseName']); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT), ]); } glType() { return GlConnectionPointType.FLOAT; } attributeName() { return this.pv.attribName; } override setLines(linesController: ShadersCollectionController) { const bodyLines: string[] = []; const textureSize = ThreeToGl.vector2(this.variableForInputParam(this.p.textureSize)); const position = ThreeToGl.vector3(this.variableForInputParam(this.p.position)); const attribValue = ThreeToGl.float(this.variableForInputParam(this.p.attribValue)); const deltaThreshold = ThreeToGl.float(this.variableForInputParam(this.p.deltaThreshold)); const smoothAmount = ThreeToGl.float(this.variableForInputParam(this.p.smoothAmount)); const out = this.glVarName(OUTPUT_NAME); const assembler = linesController.assembler() as BaseGlShaderAssembler; const globalsHandler = assembler.globalsHandler(); if (!globalsHandler) { return; } if ((globalsHandler as GlobalsTextureHandler).attribTextureData) { // this._addAdjacencyAttributesToTextureAllocation( // assembler, // linesController, // globalsHandler as GlobalsTextureHandler // ); // const globalsTextureHandler = globalsHandler as GlobalsTextureHandler; const positionTextureData: GlobalsTextureHandlerData | undefined = globalsTextureHandler.attribTextureData( this.pv.positionAttribName ); const attribTextureData: GlobalsTextureHandlerData | undefined = globalsTextureHandler.attribTextureData( this.pv.attribName ); const textureAllocationData = this.textureAllocationData(); const adjacencyTextureDatas: Array<GlobalsTextureHandlerData | undefined> = textureAllocationData.map((d) => globalsTextureHandler.attribTextureData(d) ); if ( positionTextureData && attribTextureData && adjacencyTextureDatas.length == textureAllocationData.length ) { const {textureName, uvName} = positionTextureData; const attribTextureName = attribTextureData.textureName; const attribComponent = attribTextureData.component; const positionComponent = positionTextureData.component; const args: string[] = [ textureName, uvName, position, textureSize, // attribTextureName, attribValue, deltaThreshold, smoothAmount, ]; const {functionName, functionDeclaration} = this._templateFunctionDefinition({ positionComponent, attribComponent, adjacencyTextureDatas, }); linesController.addDefinitions(this, [new FunctionGLDefinition(this, GET_UV)]); linesController.addDefinitions(this, [new FunctionGLDefinition(this, functionDeclaration)]); for (const textureData of adjacencyTextureDatas) { if (textureData) { linesController.addDefinitions(this, [ new UniformGLDefinition(this, GlConnectionPointType.SAMPLER_2D, textureData.textureName), ]); if (!args.includes(textureData.textureName)) { args.push(textureData.textureName); } } } bodyLines.push(`float ${out} = ${functionName}(${args.join(',\n')})`); } } linesController.addBodyLines(this, bodyLines); } textureAllocationData() { const count = this.pv.adjacencyCount; const attribNames: string[] = []; for (let i = 0; i < count; i++) { const attribName = adjacencyAttribName(this.pv.adjacencyBaseName, i); attribNames.push(attribName); } return attribNames; } private _templateFunctionDefinition(options: TemplateOptions) { const adjacencyCount = ThreeToGl.integer(this.pv.adjacencyCount); // // vec2 adjacencyAttributesArray[6] = vec2[6](adjacency0,adjacency1,adjacency2,adjacency3,adjacency4,adjacency5); const adjacencyVariableNames: string[] = []; const adjacencyTextureRead: string[] = []; const textureNames: string[] = []; let i = 0; for (const textureData of options.adjacencyTextureDatas) { if (textureData) { const {textureName, uvName, component} = textureData; const varName = adjacencyAttribName(this.pv.adjacencyBaseName, i); adjacencyVariableNames.push(varName); adjacencyTextureRead.push(`vec2 ${varName} = texture2D( ${textureName}, ${uvName} ).${component};`); if (!textureNames.includes(textureName)) { textureNames.push(textureName); } } i++; } const adjacencySamplersArguments: string = textureNames .map((textureName) => `sampler2D ${textureName}`) .join(`,\n`); const adjacencyArrayFromSamplers: string = ` ${adjacencyTextureRead.join('\n')} `; const adjacencyArrayValue: string = `[${adjacencyCount}] = vec2[${adjacencyCount}]( ${adjacencyVariableNames.join(',\n')} )`; // const functionName = `${this.type()}${this.graphNodeId()}`; const functionDeclaration = ADJACENT_POINTS_ATTRIB_SMOOTH.replace('__FUNCTION__NAME__', functionName) .replace('__COMPONENT__', options.positionComponent) .replace('__COMPONENT_ATTRIB__', options.attribComponent) .replace('__ADJACENCY_COUNT__', adjacencyCount) .replace('__ADJACENCY_VALUES_FROM_SAMPLERS__', adjacencyArrayFromSamplers) .replace('__ADJACENCY_ARRAY_VALUE__', adjacencyArrayValue) .replace('__ADJACENCY_SAMPLERS_ARGUMENTS__', adjacencySamplersArguments); return { functionName, functionDeclaration, }; } }