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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * A subnet to create ROP nodes * */ import {Constructor, valueof} from '../../../types/GlobalTypes'; import {ParamLessBaseNetworkEventNode} from './_BaseManager'; import {NodeContext, NetworkNodeType} from '../../poly/NodeContext'; import {RopNodeChildrenMap} from '../../poly/registers/nodes/Rop'; import {BaseRopNodeType} from '../rop/_Base'; import {NodeCreateOptions} from '../utils/hierarchy/ChildrenController'; export class RenderersNetworkEventNode extends ParamLessBaseNetworkEventNode { static override type() { return NetworkNodeType.ROP; } protected override _childrenControllerContext = NodeContext.ROP; override createNode<S extends keyof RopNodeChildrenMap>( node_class: S, options?: NodeCreateOptions ): RopNodeChildrenMap[S]; override createNode<K extends valueof<RopNodeChildrenMap>>( node_class: Constructor<K>, options?: NodeCreateOptions ): K; override createNode<K extends valueof<RopNodeChildrenMap>>( node_class: Constructor<K>, options?: NodeCreateOptions ): K { return super.createNode(node_class, options) as K; } override children() { return super.children() as BaseRopNodeType[]; } override nodesByType<K extends keyof RopNodeChildrenMap>(type: K): RopNodeChildrenMap[K][] { return super.nodesByType(type) as RopNodeChildrenMap[K][]; } }