@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* A subnet to create ROP nodes
*
*/
import {Constructor, valueof} from '../../../types/GlobalTypes';
import {ParamLessBaseNetworkEventNode} from './_BaseManager';
import {NodeContext, NetworkNodeType} from '../../poly/NodeContext';
import {RopNodeChildrenMap} from '../../poly/registers/nodes/Rop';
import {BaseRopNodeType} from '../rop/_Base';
import {NodeCreateOptions} from '../utils/hierarchy/ChildrenController';
export class RenderersNetworkEventNode extends ParamLessBaseNetworkEventNode {
static override type() {
return NetworkNodeType.ROP;
}
protected override _childrenControllerContext = NodeContext.ROP;
override createNode<S extends keyof RopNodeChildrenMap>(
node_class: S,
options?: NodeCreateOptions
): RopNodeChildrenMap[S];
override createNode<K extends valueof<RopNodeChildrenMap>>(
node_class: Constructor<K>,
options?: NodeCreateOptions
): K;
override createNode<K extends valueof<RopNodeChildrenMap>>(
node_class: Constructor<K>,
options?: NodeCreateOptions
): K {
return super.createNode(node_class, options) as K;
}
override children() {
return super.children() as BaseRopNodeType[];
}
override nodesByType<K extends keyof RopNodeChildrenMap>(type: K): RopNodeChildrenMap[K][] {
return super.nodesByType(type) as RopNodeChildrenMap[K][];
}
}