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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Simply triggers the events it receives * * */ import {TypedEventNode} from './_Base'; import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event'; enum NullEventInput { TRIGGER = 'trigger', } enum NullEventOutput { OUT = 'out', } import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {EventContext} from '../../../core/event/EventContextType'; class NullEventParamsConfig extends NodeParamsConfig {} const ParamsConfig = new NullEventParamsConfig(); export class NullEventNode extends TypedEventNode<NullEventParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'null'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new EventConnectionPoint( NullEventInput.TRIGGER, EventConnectionPointType.BASE, this.processEventTrigger.bind(this) ), ]); this.io.outputs.setNamedOutputConnectionPoints([ new EventConnectionPoint(NullEventOutput.OUT, EventConnectionPointType.BASE), ]); } override processEvent(event_context: EventContext<Event>) {} private processEventTrigger(event_context: EventContext<Event>) { this.dispatchEventToOutput(NullEventOutput.OUT, event_context); } }