@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Can be triggered when nodes have cooked or to cook specific nodes.
*
*
*/
import {TypedEventNode} from './_Base';
import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event';
import {BaseNodeType} from '../_Base';
enum CookMode {
ALL_TOGETHER = 'all together',
BATCH = 'batch',
}
const COOK_MODES: CookMode[] = [CookMode.ALL_TOGETHER, CookMode.BATCH];
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {TypeAssert} from '../../poly/Assert';
import {BaseParamType} from '../../params/_Base';
import {CoreGraphNodeId} from '../../../core/graph/CoreGraph';
import {isBooleanTrue} from '../../../core/BooleanValue';
import {EventContext} from '../../../core/event/EventContextType';
class NodeCookEventParamsConfig extends NodeParamsConfig {
/** @param mask to select which nodes this will cook or listen to */
mask = ParamConfig.STRING('/geo*', {
callback: (node: BaseNodeType) => {
NodeCookEventNode.PARAM_CALLBACK_updateResolvedNodes(node as NodeCookEventNode);
},
});
/** @param forces cook of nodes mentioned in the mask param */
force = ParamConfig.BOOLEAN(0);
/** @param defines if the nodes should cook one after the other or in parallel */
cookMode = ParamConfig.INTEGER(COOK_MODES.indexOf(CookMode.ALL_TOGETHER), {
menu: {
entries: COOK_MODES.map((name, value) => {
return {name, value};
}),
},
});
/** @param batch size */
batchSize = ParamConfig.INTEGER(1, {
visibleIf: {cookMode: COOK_MODES.indexOf(CookMode.BATCH)},
separatorAfter: true,
});
/** @param if on, we only trigger the first time a specific node has cooked. If false, we register every time a node cooks */
registerOnlyFirstCooks = ParamConfig.BOOLEAN(true);
/** @param updates the list of nodes from the mask parameter. This can be useful if nodes are added or removed from the scene */
updateResolve = ParamConfig.BUTTON(null, {
callback: (node: BaseNodeType, param: BaseParamType) => {
NodeCookEventNode.PARAM_CALLBACK_updateResolve(node as NodeCookEventNode);
},
});
/** @param prints the list of nodes the mask resolves to to the console. Useful for debugging */
printResolve = ParamConfig.BUTTON(null, {
callback: (node: BaseNodeType, param: BaseParamType) => {
NodeCookEventNode.PARAM_CALLBACK_printResolve(node as NodeCookEventNode);
},
});
}
const ParamsConfig = new NodeCookEventParamsConfig();
export class NodeCookEventNode extends TypedEventNode<NodeCookEventParamsConfig> {
override paramsConfig = ParamsConfig;
static override type(): Readonly<'nodeCook'> {
return 'nodeCook';
}
static readonly INPUT_TRIGGER = 'trigger';
static readonly OUTPUT_FIRST_NODE = 'first';
static readonly OUTPUT_EACH_NODE = 'each';
static readonly OUTPUT_ALL_NODES = 'all';
private _resolvedNodes: BaseNodeType[] = [];
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new EventConnectionPoint(
NodeCookEventNode.INPUT_TRIGGER,
EventConnectionPointType.BASE,
this.processEventTrigger.bind(this)
),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(NodeCookEventNode.OUTPUT_FIRST_NODE, EventConnectionPointType.BASE),
new EventConnectionPoint(NodeCookEventNode.OUTPUT_EACH_NODE, EventConnectionPointType.BASE),
new EventConnectionPoint(NodeCookEventNode.OUTPUT_ALL_NODES, EventConnectionPointType.BASE),
]);
}
// for public api
// TODO: make it more generic, with input being an enum of input names
trigger() {
this.processEventTrigger({});
}
override cook() {
this._updateResolvedNodes();
this.cookController.endCook();
}
override dispose() {
super.dispose();
this._reset();
}
resolvedNodes() {
return this._resolvedNodes;
}
private processEventTrigger(event_context: EventContext<Event>) {
this._cookNodesWithMode();
}
private _cookNodesWithMode() {
this._updateResolvedNodes(); // necesarry when triggered on scene load
const mode = COOK_MODES[this.pv.cookMode];
switch (mode) {
case CookMode.ALL_TOGETHER:
return this._cookNodesAllTogether();
case CookMode.BATCH:
return this._cookNodesInBatch();
}
TypeAssert.unreachable(mode);
}
private _cookNodesAllTogether() {
this._cookNodes(this._resolvedNodes);
}
private async _cookNodesInBatch() {
const batch_size = this.pv.batchSize;
const batches_count = Math.ceil(this._resolvedNodes.length / batch_size);
for (let i = 0; i < batches_count; i++) {
const start = i * batch_size;
const end = (i + 1) * batch_size;
const nodes_in_batch = this._resolvedNodes.slice(start, end);
await this._cookNodes(nodes_in_batch);
}
}
private async _cookNodes(nodes: BaseNodeType[]) {
const promises: Promise<any>[] = [];
for (const node of nodes) {
promises.push(this._cookNode(node));
}
return await Promise.all(promises);
}
private _cookNode(node: BaseNodeType) {
if (isBooleanTrue(this.pv.force)) {
node.setDirty(this);
}
return node.compute();
}
static PARAM_CALLBACK_updateResolvedNodes(node: NodeCookEventNode) {
node._updateResolvedNodes();
}
private _updateResolvedNodes() {
this._reset();
this._resolvedNodes = this.scene().nodesController.nodesFromMask(this.pv.mask || '');
for (const node of this._resolvedNodes) {
node.cookController.registerOnCookEnd(this._callbackNameForNode(node), () => {
this._onNodeCookComplete(node);
});
this._cookStateByNodeId.set(node.graphNodeId(), false);
}
}
private _callbackNameForNode(node: BaseNodeType) {
return `[event/nodeCook] nodeCook=${this.graphNodeId()} target=${node.graphNodeId()}`;
}
private _dispatchedFirstNodeCooked: boolean = false;
private _dispatchedAllNodesCooked: boolean = false;
private _cookStateByNodeId: Map<CoreGraphNodeId, boolean> = new Map();
private _reset() {
this._dispatchedFirstNodeCooked = false;
this._cookStateByNodeId.clear();
for (const node of this._resolvedNodes) {
node.cookController.deregisterOnCookEnd(this._callbackNameForNode(node));
}
this._resolvedNodes = [];
}
private _allNodesHaveCooked() {
for (const node of this._resolvedNodes) {
const state = this._cookStateByNodeId.get(node.graphNodeId());
if (!state) {
return false;
}
}
return true;
}
private _onNodeCookComplete(node: BaseNodeType) {
const registerOnlyFirstCook = isBooleanTrue(this.pv.registerOnlyFirstCooks);
const eventContext: EventContext<Event> = {value: {node: node}};
if (!this._dispatchedFirstNodeCooked || !registerOnlyFirstCook) {
this._dispatchedFirstNodeCooked = true;
this.dispatchEventToOutput(NodeCookEventNode.OUTPUT_FIRST_NODE, eventContext);
}
const nodeHasCooked = this._cookStateByNodeId.get(node.graphNodeId());
if (!nodeHasCooked || !registerOnlyFirstCook) {
this.dispatchEventToOutput(NodeCookEventNode.OUTPUT_EACH_NODE, eventContext);
}
this._cookStateByNodeId.set(node.graphNodeId(), true);
if (!this._dispatchedAllNodesCooked || !registerOnlyFirstCook) {
if (this._allNodesHaveCooked()) {
this._dispatchedAllNodesCooked = true;
this.dispatchEventToOutput(NodeCookEventNode.OUTPUT_ALL_NODES, {});
}
}
}
static PARAM_CALLBACK_updateResolve(node: NodeCookEventNode) {
node._updateResolvedNodes();
}
static PARAM_CALLBACK_printResolve(node: NodeCookEventNode) {
node.printResolve();
}
private printResolve() {
console.log(this._resolvedNodes);
}
}