@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Adds a delay to trigger received events
*
*
*
*/
import {TypedEventNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event';
import { EventContext } from '../../../core/event/EventContextType';
const INPUT_NAME = 'in';
const OUTPUT_NAME = 'out';
class DelayEventParamsConfig extends NodeParamsConfig {
/** @param delay before dispatching (in milliseconds) */
delay = ParamConfig.INTEGER(1000, {
range: [0, 1000],
rangeLocked: [true, false],
});
}
const ParamsConfig = new DelayEventParamsConfig();
export class DelayEventNode extends TypedEventNode<DelayEventParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'delay';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new EventConnectionPoint(INPUT_NAME, EventConnectionPointType.BASE, this._process_input.bind(this)),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(OUTPUT_NAME, EventConnectionPointType.BASE),
]);
}
private _process_input(event_context: EventContext<Event>) {
setTimeout(() => {
this.dispatchEventToOutput(OUTPUT_NAME, event_context);
}, this.pv.delay);
}
}