@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a pan/zoom controls for a camera
*
*
*/
import {Camera, MOUSE, TOUCH} from 'three';
import {TypedCameraControlsEventNode} from './_BaseCameraControls';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event';
import {CameraControlsNodeType} from '../../poly/NodeContext';
import {isBooleanTrue} from '../../../core/BooleanValue';
import {PanZoomControls} from '../../../modules/core/controls/PanZoomControls';
const OUTPUT_START = 'start';
const OUTPUT_CHANGE = 'change';
const OUTPUT_END = 'end';
export enum MouseControl {
PAN = 'pan',
DOLLY = 'dolly',
NO_ACTION = 'no action',
}
export const MOUSE_CONTROLS: MouseControl[] = [MouseControl.DOLLY, MouseControl.PAN, MouseControl.NO_ACTION];
enum TouchControl {
PAN = 'pan',
DOLLY_PAN = 'dolly + pan',
NO_ACTION = 'no action',
}
const TOUCH_CONTROLS: TouchControl[] = [TouchControl.PAN, TouchControl.DOLLY_PAN, TouchControl.NO_ACTION];
type ThreeMouseControl = 0 | 1 | 2;
type ThreeTouchControl = 0 | 1 | 2 | 3;
const THREE_MOUSE_BY_MOUSE_CONTROL: Record<MouseControl, ThreeMouseControl | null> = {
[MouseControl.DOLLY]: MOUSE.DOLLY,
[MouseControl.PAN]: MOUSE.PAN,
[MouseControl.NO_ACTION]: null,
};
const THREE_TOUCH_BY_TOUCH_CONTROL: Record<TouchControl, ThreeTouchControl | null> = {
[TouchControl.PAN]: TOUCH.PAN,
[TouchControl.DOLLY_PAN]: TOUCH.DOLLY_PAN,
[TouchControl.NO_ACTION]: null,
};
class CameraPanZoomEventParamsConfig extends NodeParamsConfig {
main = ParamConfig.FOLDER();
/** @param enable/disable */
enabled = ParamConfig.BOOLEAN(1);
/** @param toggle on to allow pan */
allowPan = ParamConfig.BOOLEAN(1);
/** @param minimum distance the cursor must travel before the camera is actually moved */
panThreshold = ParamConfig.FLOAT(0, {
range: [0, 10],
rangeLocked: [true, false],
visibleIf: {
allowPan: 1,
},
});
/** @param toggle on to allow zoom */
allowZoom = ParamConfig.BOOLEAN(1);
/** @param zoom speed */
zoomSpeed = ParamConfig.FLOAT(1, {
range: [0, 2],
rangeLocked: [true, false],
visibleIf: {
allowZoom: 1,
},
});
/** @param zoom to cursor */
zoomToCursor = ParamConfig.BOOLEAN(1, {
visibleIf: {
allowZoom: 1,
},
});
/** @param minimum distance the cursor must travel before the camera starts zooming */
zoomThreshold = ParamConfig.FLOAT(0, {
range: [0, 10],
rangeLocked: [true, false],
visibleIf: {
allowZoom: 1,
},
});
/** @param toggle on to have damping */
tdamping = ParamConfig.BOOLEAN(1);
/** @param damping value */
damping = ParamConfig.FLOAT(0.1, {
visibleIf: {tdamping: true},
});
/** @param toggle on to have the pan in screen space */
screenSpacePanning = ParamConfig.BOOLEAN(1);
limits = ParamConfig.FOLDER();
/** @param smallest distance the camera can go to the target (perspective cameras only) */
// minDistance = ParamConfig.FLOAT(0.1, {
// range: [0.1, 100],
// rangeLocked: [true, false],
// });
// /** @param max distance the camera can go away the target (perspective cameras only) */
// maxDistance = ParamConfig.FLOAT(50, {
// range: [0, 100],
// rangeLocked: [true, false],
// });
/** @param min zoom (orthographic cameras only) */
minZoom = ParamConfig.FLOAT(0.01, {
range: [0.01, 100],
rangeLocked: [true, false],
});
/** @param max zoom (orthographic cameras only) */
maxZoom = ParamConfig.FLOAT(50, {
range: [0, 100],
rangeLocked: [true, false],
});
/** @param clamp position */
clampPosition = ParamConfig.BOOLEAN(false);
/** @param min position */
positionMin = ParamConfig.VECTOR3([-10, -10, -10], {
visibleIf: {clampPosition: 1},
});
/** @param max position */
positionMax = ParamConfig.VECTOR3([10, 10, 10], {
visibleIf: {clampPosition: 1},
});
controls = ParamConfig.FOLDER();
/** @param leftMouseButton */
leftMouseButton = ParamConfig.INTEGER(MOUSE_CONTROLS.indexOf(MouseControl.PAN), {
menu: {
entries: MOUSE_CONTROLS.map((name, value) => ({name, value})),
},
});
/** @param leftMouseButton */
middleMouseButton = ParamConfig.INTEGER(MOUSE_CONTROLS.indexOf(MouseControl.DOLLY), {
menu: {
entries: MOUSE_CONTROLS.map((name, value) => ({name, value})),
},
});
/** @param leftMouseButton */
rightMouseButton = ParamConfig.INTEGER(MOUSE_CONTROLS.indexOf(MouseControl.PAN), {
menu: {
entries: MOUSE_CONTROLS.map((name, value) => ({name, value})),
},
});
/** @param 1 finger touch */
oneFingerTouch = ParamConfig.INTEGER(TOUCH_CONTROLS.indexOf(TouchControl.PAN), {
menu: {
entries: TOUCH_CONTROLS.map((name, value) => ({name, value})),
},
separatorBefore: true,
});
/** @param 2 fingers touch */
twoFingersTouch = ParamConfig.INTEGER(TOUCH_CONTROLS.indexOf(TouchControl.DOLLY_PAN), {
menu: {
entries: TOUCH_CONTROLS.map((name, value) => ({name, value})),
},
});
}
const ParamsConfig = new CameraPanZoomEventParamsConfig();
export class CameraPanZoomControlsEventNode extends TypedCameraControlsEventNode<CameraPanZoomEventParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return CameraControlsNodeType.PAN_ZOOM;
}
endEventName() {
return 'end';
}
override initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(OUTPUT_START, EventConnectionPointType.BASE),
new EventConnectionPoint(OUTPUT_CHANGE, EventConnectionPointType.BASE),
new EventConnectionPoint(OUTPUT_END, EventConnectionPointType.BASE),
]);
}
private _controlsByElementId: Map<string, PanZoomControls> = new Map();
private _firstControls: PanZoomControls | undefined;
protected _createControls(camera: Camera, element: HTMLElement) {
return new PanZoomControls(camera, element);
}
async createControlsInstance(camera: Camera, element: HTMLElement) {
const controls = this._createControls(camera, element);
// controls.addEventListener('end', () => {
// this._on_controls_end(controls);
// });
this._controlsByElementId.set(element.id, controls);
this._updateCache();
this._bind_listeners_to_controls_instance(controls);
return controls;
}
protected _bind_listeners_to_controls_instance(controls: PanZoomControls) {
controls.addEventListener('start', () => {
this.dispatchEventToOutput(OUTPUT_START, {});
});
controls.addEventListener('change', () => {
this.dispatchEventToOutput(OUTPUT_CHANGE, {});
});
controls.addEventListener('end', () => {
this.dispatchEventToOutput(OUTPUT_END, {});
});
}
setupControls(controls: PanZoomControls) {
controls.enabled = isBooleanTrue(this.pv.enabled);
controls.enablePan = isBooleanTrue(this.pv.allowPan);
controls.panThreshold = this.pv.panThreshold;
controls.enableZoom = isBooleanTrue(this.pv.allowZoom);
controls.zoomSpeed = this.pv.zoomSpeed;
controls.zoomToCursor = isBooleanTrue(this.pv.zoomToCursor);
controls.dollyThreshold = this.pv.zoomThreshold;
controls.enableDamping = isBooleanTrue(this.pv.tdamping);
controls.dampingFactor = this.pv.damping;
// controls.rotateSpeed = this.pv.rotateSpeed;
controls.screenSpacePanning = isBooleanTrue(this.pv.screenSpacePanning);
// controls.minDistance = this.pv.minDistance;
// controls.maxDistance = this.pv.maxDistance;
controls.minZoom = this.pv.minZoom;
controls.maxZoom = this.pv.maxZoom;
controls.clampPosition = this.pv.clampPosition;
controls.positionBounds.min.copy(this.pv.positionMin);
controls.positionBounds.max.copy(this.pv.positionMax);
// this._set_azimuth_angle(controls);
// controls.minPolarAngle = this.pv.polarAngleRange.x;
// controls.maxPolarAngle = this.pv.polarAngleRange.y;
// controls.target.copy(this.pv.target);
if (controls.enabled) {
controls.update(null); // necessary if target is not 0,0,0
}
// overrides
controls.mouseButtons.LEFT = THREE_MOUSE_BY_MOUSE_CONTROL[MOUSE_CONTROLS[this.pv.leftMouseButton]];
controls.mouseButtons.MIDDLE = THREE_MOUSE_BY_MOUSE_CONTROL[MOUSE_CONTROLS[this.pv.middleMouseButton]];
controls.mouseButtons.RIGHT = THREE_MOUSE_BY_MOUSE_CONTROL[MOUSE_CONTROLS[this.pv.rightMouseButton]];
controls.touches.ONE = THREE_TOUCH_BY_TOUCH_CONTROL[TOUCH_CONTROLS[this.pv.oneFingerTouch]];
controls.touches.TWO = THREE_TOUCH_BY_TOUCH_CONTROL[TOUCH_CONTROLS[this.pv.twoFingersTouch]];
// controls.touches.ONE = TOUCH.ROTATE;
// controls.touches.TWO = TOUCH.DOLLY_PAN;
// controls.enableKeys = isBooleanTrue(this.pv.enableKeys);
// if (controls.enableKeys) {
// controls.keyMode = KEYS_MODES[this.pv.keysMode];
// controls.keyRotateSpeedVertical = this.pv.keysRotateSpeedVertical;
// controls.keyRotateSpeedHorizontal = this.pv.keysRotateSpeedHorizontal;
// controls.keyPanSpeed = this.pv.keysPanSpeed;
// }
}
// private _set_azimuth_angle(controls: OrbitControls) {
// if (isBooleanTrue(this.pv.limitAzimuthAngle)) {
// controls.minAzimuthAngle = this.pv.azimuthAngleRange.x;
// controls.maxAzimuthAngle = this.pv.azimuthAngleRange.y;
// } else {
// controls.minAzimuthAngle = Infinity;
// controls.maxAzimuthAngle = Infinity;
// }
// }
updateRequired(): boolean {
return false;
// return isBooleanTrue(this.pv.tdamping);
}
// set_from_camera_node(controls: CameraControls, camera_node: BaseCameraObjNodeType): void {
// const target = camera_node.params.vector3('target');
// controls.target.copy(target);
// console.warn('set from camera node');
// }
// private _on_controls_end(controls: OrbitControls) {
// if (!isBooleanTrue(this.pv.updateTargetEndMoveEnd)) {
// return;
// }
// if (!isBooleanTrue(this.pv.allowPan)) {
// // target should not be updated if pan is not allowed
// return;
// }
// controls.target.toArray(_targetArray);
// this.p.target.set(_targetArray);
// }
// static PARAM_CALLBACK_updateTarget(node: CameraPanZoomControlsEventNode) {
// node._updateTarget();
// }
// private _updateTarget() {
// this.setTarget(this.pv.target);
// }
// target(target: Vector3) {
// if (!this._firstControls) {
// return;
// }
// target.copy(this._firstControls.target);
// }
// setTarget(newTarget: Vector3) {
// this._controlsByElementId.forEach((control, element_id) => {
// const destTarget = control.target;
// if (!destTarget.equals(newTarget)) {
// destTarget.copy(newTarget);
// control.update();
// }
// });
// }
disposeControlsForHtmlElementId(html_element_id: string) {
// this method is important so that we can do the following steps:
// 1. assign an orbit_controls to the camera
// 2. remove the controls
// 3. update the target param of the controls, and this doesn't affect the camera (nor should it!)
const controls = this._controlsByElementId.get(html_element_id);
if (controls) {
// controls.dispose(); // no need to dispose here, as it is done by the viewer for now
this._controlsByElementId.delete(html_element_id);
}
this._updateCache();
}
private _updateCache() {
this._firstControls = undefined;
this._controlsByElementId.forEach((controls) => {
this._firstControls = this._firstControls || controls;
});
}
}