@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
383 lines (357 loc) • 13.1 kB
text/typescript
/**
* Creates a THREE OrbitControls
*
*
*/
import {Number3} from '../../../types/GlobalTypes';
import {Camera, Vector3, MOUSE, TOUCH} from 'three';
import {TypedCameraControlsEventNode} from './_BaseCameraControls';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event';
import {BaseNodeType} from '../_Base';
import {CameraControlsNodeType} from '../../poly/NodeContext';
import {isBooleanTrue} from '../../../core/BooleanValue';
// Note:
// currently keep using module from modules/core/controls/...
// as otherwise there is a conflict when a TransformControls
// is displayed, where the orbitControl seems to not release on pointerup,
// which is really jarring
import {OrbitControls} from '../../../modules/core/controls/OrbitControls';
// import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls';
export {OrbitControls};
const OUTPUT_START = 'start';
const OUTPUT_CHANGE = 'change';
const OUTPUT_END = 'end';
const _targetArray: Number3 = [0, 0, 0];
export enum MouseControl {
ROTATE = 'rotate',
PAN = 'pan',
DOLLY = 'dolly',
}
export const MOUSE_CONTROLS: MouseControl[] = [MouseControl.ROTATE, MouseControl.DOLLY, MouseControl.PAN];
enum TouchControl {
ROTATE = 'rotate',
PAN = 'pan',
DOLLY_PAN = 'dolly + pan',
DOLLY_ROTATE = 'dolly + rotate',
}
const TOUCH_CONTROLS: TouchControl[] = [
TouchControl.ROTATE,
TouchControl.PAN,
TouchControl.DOLLY_PAN,
TouchControl.DOLLY_ROTATE,
];
type ThreeMouseControl = 0 | 1 | 2;
type ThreeTouchControl = 0 | 1 | 2 | 3;
const THREE_MOUSE_BY_MOUSE_CONTROL: Record<MouseControl, ThreeMouseControl> = {
[MouseControl.ROTATE]: MOUSE.ROTATE,
[MouseControl.DOLLY]: MOUSE.DOLLY,
[MouseControl.PAN]: MOUSE.PAN,
};
const THREE_TOUCH_BY_TOUCH_CONTROL: Record<TouchControl, ThreeTouchControl> = {
[TouchControl.ROTATE]: TOUCH.ROTATE,
[TouchControl.PAN]: TOUCH.PAN,
[TouchControl.DOLLY_PAN]: TOUCH.DOLLY_PAN,
[TouchControl.DOLLY_ROTATE]: TOUCH.DOLLY_ROTATE,
};
// enum KeysMode {
// PAN = 'pan',
// ROTATE = 'rotate',
// }
// const KEYS_MODES: KeysMode[] = [KeysMode.PAN, KeysMode.ROTATE];
class CameraOrbitEventParamsConfig extends NodeParamsConfig {
main = ParamConfig.FOLDER();
/** @param enable/disable */
enabled = ParamConfig.BOOLEAN(1);
/** @param toggle on to allow pan */
allowPan = ParamConfig.BOOLEAN(1);
/** @param toggle on to allow rotate */
allowRotate = ParamConfig.BOOLEAN(1);
/** @param toggle on to allow zoom */
allowZoom = ParamConfig.BOOLEAN(1);
/** @param zoom speed */
zoomSpeed = ParamConfig.FLOAT(1, {
range: [0, 2],
rangeLocked: [true, false],
visibleIf: {
allowZoom: 1,
},
});
/** @param zoom to cursor */
zoomToCursor = ParamConfig.BOOLEAN(1, {
visibleIf: {
allowZoom: 1,
},
});
/** @param toggle on to have damping */
tdamping = ParamConfig.BOOLEAN(1);
/** @param damping value */
damping = ParamConfig.FLOAT(0.1, {
visibleIf: {tdamping: true},
});
/** @param toggle on to have the pan in screen space */
screenSpacePanning = ParamConfig.BOOLEAN(1);
/** @param rotation speed */
rotateSpeed = ParamConfig.FLOAT(0.5);
limits = ParamConfig.FOLDER();
/** @param smallest distance the camera can go to the target (perspective cameras only) */
minDistance = ParamConfig.FLOAT(0.1, {
range: [0.1, 100],
rangeLocked: [true, false],
});
/** @param max distance the camera can go away the target (perspective cameras only) */
maxDistance = ParamConfig.FLOAT(50, {
range: [0, 100],
rangeLocked: [true, false],
});
/** @param min zoom (orthographic cameras only) */
minZoom = ParamConfig.FLOAT(0.01, {
range: [0.01, 100],
rangeLocked: [true, false],
});
/** @param max zoom (orthographic cameras only) */
maxZoom = ParamConfig.FLOAT(50, {
range: [0, 100],
rangeLocked: [true, false],
});
/** @param toggle on to limit the azimuth (up-down) angle */
limitAzimuthAngle = ParamConfig.BOOLEAN(0);
/** @param azimuth angle range */
azimuthAngleRange = ParamConfig.VECTOR2(['-2*$PI', '2*$PI'], {
visibleIf: {limitAzimuthAngle: 1},
});
/** @param polar (left-right) angle range */
polarAngleRange = ParamConfig.VECTOR2([0, '$PI']);
/** @param clamp position */
clampPosition = ParamConfig.BOOLEAN(false);
/** @param min position */
positionMin = ParamConfig.VECTOR3([-10, -10, -10], {
visibleIf: {clampPosition: 1},
});
/** @param max position */
positionMax = ParamConfig.VECTOR3([10, 10, 10], {
visibleIf: {clampPosition: 1},
});
controls = ParamConfig.FOLDER();
/** @param leftMouseButton */
leftMouseButton = ParamConfig.INTEGER(MOUSE_CONTROLS.indexOf(MouseControl.ROTATE), {
menu: {
entries: MOUSE_CONTROLS.map((name, value) => ({name, value})),
},
});
/** @param leftMouseButton */
middleMouseButton = ParamConfig.INTEGER(MOUSE_CONTROLS.indexOf(MouseControl.DOLLY), {
menu: {
entries: MOUSE_CONTROLS.map((name, value) => ({name, value})),
},
});
/** @param leftMouseButton */
rightMouseButton = ParamConfig.INTEGER(MOUSE_CONTROLS.indexOf(MouseControl.PAN), {
menu: {
entries: MOUSE_CONTROLS.map((name, value) => ({name, value})),
},
});
/** @param 1 finger touch */
oneFingerTouch = ParamConfig.INTEGER(TOUCH_CONTROLS.indexOf(TouchControl.ROTATE), {
menu: {
entries: TOUCH_CONTROLS.map((name, value) => ({name, value})),
},
separatorBefore: true,
});
/** @param 2 fingers touch */
twoFingersTouch = ParamConfig.INTEGER(TOUCH_CONTROLS.indexOf(TouchControl.DOLLY_PAN), {
menu: {
entries: TOUCH_CONTROLS.map((name, value) => ({name, value})),
},
});
misc = ParamConfig.FOLDER();
updateTargetEndMoveEnd = ParamConfig.BOOLEAN(1);
/** @param target position. This is updated automatically as the camera is controlled by user events */
target = ParamConfig.VECTOR3([0, 0, 0], {
cook: false,
computeOnDirty: true,
callback: (node: BaseNodeType) => {
CameraOrbitControlsEventNode.PARAM_CALLBACK_updateTarget(node as CameraOrbitControlsEventNode);
},
});
/** @param toggle on to enable keys */
// enableKeys = ParamConfig.BOOLEAN(0);
// /** @param key modes (pan or rotate) */
// keysMode = ParamConfig.INTEGER(KEYS_MODES.indexOf(KeysMode.PAN), {
// visibleIf: {enableKeys: 1},
// menu: {
// entries: KEYS_MODES.map((name, value) => {
// return {name, value};
// }),
// },
// });
// /** @param keys pan speed */
// keysPanSpeed = ParamConfig.FLOAT(7, {
// range: [0, 10],
// rangeLocked: [false, false],
// visibleIf: {enableKeys: 1, keysMode: KEYS_MODES.indexOf(KeysMode.PAN)},
// });
// /** @param keys rotate speed vertical */
// keysRotateSpeedVertical = ParamConfig.FLOAT(1, {
// range: [0, 1],
// rangeLocked: [false, false],
// visibleIf: {enableKeys: 1, keysMode: KEYS_MODES.indexOf(KeysMode.ROTATE)},
// });
// /** @param keys rotate speed horizontal */
// keysRotateSpeedHorizontal = ParamConfig.FLOAT(1, {
// range: [0, 1],
// rangeLocked: [false, false],
// visibleIf: {enableKeys: 1, keysMode: KEYS_MODES.indexOf(KeysMode.ROTATE)},
// });
}
const ParamsConfig = new CameraOrbitEventParamsConfig();
export class CameraOrbitControlsEventNode extends TypedCameraControlsEventNode<CameraOrbitEventParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return CameraControlsNodeType.ORBIT;
}
endEventName() {
return 'end';
}
override initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(OUTPUT_START, EventConnectionPointType.BASE),
new EventConnectionPoint(OUTPUT_CHANGE, EventConnectionPointType.BASE),
new EventConnectionPoint(OUTPUT_END, EventConnectionPointType.BASE),
]);
}
private _controlsByElementId: Map<string, OrbitControls> = new Map();
private _firstControls: OrbitControls | undefined;
protected _createControls(camera: Camera, element: HTMLElement) {
return new OrbitControls(camera, element);
}
async createControlsInstance(camera: Camera, element: HTMLElement) {
const controls = this._createControls(camera, element);
controls.addEventListener('end', () => {
this._on_controls_end(controls);
});
this._controlsByElementId.set(element.id, controls);
this._updateCache();
this._bind_listeners_to_controls_instance(controls);
return controls;
}
protected _bind_listeners_to_controls_instance(controls: OrbitControls) {
controls.addEventListener('start', () => {
this.dispatchEventToOutput(OUTPUT_START, {});
});
controls.addEventListener('change', () => {
this.dispatchEventToOutput(OUTPUT_CHANGE, {});
});
controls.addEventListener('end', () => {
this.dispatchEventToOutput(OUTPUT_END, {});
});
}
setupControls(controls: OrbitControls) {
controls.enabled = isBooleanTrue(this.pv.enabled);
controls.enablePan = isBooleanTrue(this.pv.allowPan);
controls.enableRotate = isBooleanTrue(this.pv.allowRotate);
controls.enableZoom = isBooleanTrue(this.pv.allowZoom);
controls.zoomSpeed = this.pv.zoomSpeed;
controls.zoomToCursor = isBooleanTrue(this.pv.zoomToCursor);
controls.enableDamping = isBooleanTrue(this.pv.tdamping);
controls.dampingFactor = this.pv.damping;
controls.rotateSpeed = this.pv.rotateSpeed;
controls.screenSpacePanning = isBooleanTrue(this.pv.screenSpacePanning);
controls.minDistance = this.pv.minDistance;
controls.maxDistance = this.pv.maxDistance;
controls.minZoom = this.pv.minZoom;
controls.maxZoom = this.pv.maxZoom;
controls.clampPosition = this.pv.clampPosition;
controls.positionBounds.min.copy(this.pv.positionMin);
controls.positionBounds.max.copy(this.pv.positionMax);
this._set_azimuth_angle(controls);
controls.minPolarAngle = this.pv.polarAngleRange.x;
controls.maxPolarAngle = this.pv.polarAngleRange.y;
controls.target.copy(this.pv.target);
if (controls.enabled) {
controls.update(); // necessary if target is not 0,0,0
}
// overrides
controls.mouseButtons.LEFT = THREE_MOUSE_BY_MOUSE_CONTROL[MOUSE_CONTROLS[this.pv.leftMouseButton]];
controls.mouseButtons.MIDDLE = THREE_MOUSE_BY_MOUSE_CONTROL[MOUSE_CONTROLS[this.pv.middleMouseButton]];
controls.mouseButtons.RIGHT = THREE_MOUSE_BY_MOUSE_CONTROL[MOUSE_CONTROLS[this.pv.rightMouseButton]];
controls.touches.ONE = THREE_TOUCH_BY_TOUCH_CONTROL[TOUCH_CONTROLS[this.pv.oneFingerTouch]];
controls.touches.TWO = THREE_TOUCH_BY_TOUCH_CONTROL[TOUCH_CONTROLS[this.pv.twoFingersTouch]];
// controls.touches.ONE = TOUCH.ROTATE;
// controls.touches.TWO = TOUCH.DOLLY_PAN;
// controls.enableKeys = isBooleanTrue(this.pv.enableKeys);
// if (controls.enableKeys) {
// controls.keyMode = KEYS_MODES[this.pv.keysMode];
// controls.keyRotateSpeedVertical = this.pv.keysRotateSpeedVertical;
// controls.keyRotateSpeedHorizontal = this.pv.keysRotateSpeedHorizontal;
// controls.keyPanSpeed = this.pv.keysPanSpeed;
// }
}
private _set_azimuth_angle(controls: OrbitControls) {
if (isBooleanTrue(this.pv.limitAzimuthAngle)) {
controls.minAzimuthAngle = this.pv.azimuthAngleRange.x;
controls.maxAzimuthAngle = this.pv.azimuthAngleRange.y;
} else {
controls.minAzimuthAngle = Infinity;
controls.maxAzimuthAngle = Infinity;
}
}
updateRequired(): boolean {
return isBooleanTrue(this.pv.tdamping);
}
// set_from_camera_node(controls: CameraControls, camera_node: BaseCameraObjNodeType): void {
// const target = camera_node.params.vector3('target');
// controls.target.copy(target);
// console.warn('set from camera node');
// }
private _on_controls_end(controls: OrbitControls) {
if (!isBooleanTrue(this.pv.updateTargetEndMoveEnd)) {
return;
}
if (!isBooleanTrue(this.pv.allowPan)) {
// target should not be updated if pan is not allowed
return;
}
controls.target.toArray(_targetArray);
this.p.target.set(_targetArray);
}
static PARAM_CALLBACK_updateTarget(node: CameraOrbitControlsEventNode) {
node._updateTarget();
}
private _updateTarget() {
this.setTarget(this.pv.target);
}
target(target: Vector3) {
if (!this._firstControls) {
return;
}
target.copy(this._firstControls.target);
}
setTarget(newTarget: Vector3) {
this._controlsByElementId.forEach((control, element_id) => {
const destTarget = control.target;
if (!destTarget.equals(newTarget)) {
destTarget.copy(newTarget);
control.update();
}
});
}
disposeControlsForHtmlElementId(html_element_id: string) {
// this method is important so that we can do the following steps:
// 1. assign an orbit_controls to the camera
// 2. remove the controls
// 3. update the target param of the controls, and this doesn't affect the camera (nor should it!)
const controls = this._controlsByElementId.get(html_element_id);
if (controls) {
// controls.dispose(); // no need to dispose here, as it is done by the viewer for now
this._controlsByElementId.delete(html_element_id);
}
this._updateCache();
}
private _updateCache() {
this._firstControls = undefined;
this._controlsByElementId.forEach((controls) => {
this._firstControls = this._firstControls || controls;
});
}
}