@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Displays a button to send a trigger
*
* @remarks
* This is useful when you want to manually test a series of events
*
*/
import {TypedEventNode} from './_Base';
import {EventConnectionPoint, EventConnectionPointType} from '../utils/io/connections/Event';
import {BaseNodeType} from '../_Base';
enum ButtonEventOutput {
OUT = 'out',
}
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {EventContext} from '../../../core/event/EventContextType';
class ButtonEventParamsConfig extends NodeParamsConfig {
/** @param button to presse to trigger the event */
dispatch = ParamConfig.BUTTON(null, {
callback: (node: BaseNodeType) => {
ButtonEventNode.PARAM_CALLBACK_execute(node as ButtonEventNode);
},
});
}
const ParamsConfig = new ButtonEventParamsConfig();
export class ButtonEventNode extends TypedEventNode<ButtonEventParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'button';
}
override initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(ButtonEventOutput.OUT, EventConnectionPointType.BASE),
]);
}
override processEvent(event_context: EventContext<Event>) {}
private process_event_execute(event_context: EventContext<Event>) {
this.dispatchEventToOutput(ButtonEventOutput.OUT, event_context);
}
static PARAM_CALLBACK_execute(node: ButtonEventNode) {
node.process_event_execute({});
}
}