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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {RENDER_TARGET_DEFAULT_SIZE, renderTargetType, renderTargetFormat} from './Common'; import {WebGLRenderTarget} from 'three'; export class RenderTargetPair { private pingPong = false; private RT1 = new WebGLRenderTarget(RENDER_TARGET_DEFAULT_SIZE, RENDER_TARGET_DEFAULT_SIZE, { type: renderTargetType, format: renderTargetFormat, }); private RT2 = new WebGLRenderTarget(RENDER_TARGET_DEFAULT_SIZE, RENDER_TARGET_DEFAULT_SIZE, { type: renderTargetType, format: renderTargetFormat, }); constructor() {} setSize(x: number, w: number) { this.RT1.setSize(x, w); this.RT2.setSize(x, w); } toggle() { this.pingPong = !this.pingPong; } previous() { return this.pingPong ? this.RT1 : this.RT2; } current() { return this.pingPong ? this.RT2 : this.RT1; } }