UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

36 lines (33 loc) 1.05 kB
import {Material, Object3D, Matrix4, Vector3} from 'three'; import {CoreUserAgent} from '../../../../../core/UserAgent'; import {HalfFloatType, FloatType, RGBAFormat} from 'three'; export interface ObjectState { material: Material | Material[]; frustumCulled: boolean; parent: Object3D | null; renderOrder: number; // castShadow: boolean; // receiveShadow: boolean; // inverted: boolean; } export interface LightHierarchyState { matrixAutoUpdate: boolean; parent: Object3D | null; } export interface LightMatrixState { matrix: Matrix4; position: Vector3; } export interface LightMapControllerParams { resolution: number; lightRadius: number; totalIterationsCount: number; // iterationBlend: number; blur: boolean; blurAmount: number; } // export const DEFAULT_ITERATION_BLEND = 1 / 200; const isAndroidOriOS = CoreUserAgent.isAndroid() || CoreUserAgent.isiOS(); export const renderTargetType = isAndroidOriOS ? HalfFloatType : FloatType; export const renderTargetFormat = RGBAFormat; export const RENDER_TARGET_DEFAULT_SIZE = 1;