@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
14 lines (11 loc) • 357 B
text/typescript
import {Mesh, PlaneGeometry} from 'three';
import {createBlurMaterial} from './BlurMaterial';
export function createBlurPlane() {
const mat = createBlurMaterial();
const plane = new Mesh(new PlaneGeometry(1, 1), mat);
plane.name = 'Blurring Plane';
plane.frustumCulled = false;
plane.renderOrder = 0;
mat.depthWrite = false;
return {plane, mat};
}