@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Imports a mapbox tile.
*
* @remarks
* Note that this node requires a mapbox account.
*/
import {DataTexture, LinearFilter, RGBAFormat, FloatType} from 'three';
import {TypedCopNode} from './_Base';
import {CoreMapboxUtils} from '../../../core/thirdParty/Mapbox/Utils';
import {CoreImage} from '../../../core/Image';
import {Poly} from '../../Poly';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {MAPBOX_TOKEN_MISSING_ERROR_MESSAGE} from '../../poly/thirdParty/Mapbox';
import {isBooleanTrue} from '../../../core/Type';
import {MAPBOX_TILES_ROOT_URL} from '../../../core/thirdParty/Mapbox/MapboxTile';
const M1 = 256;
const M2 = M1 * M1;
const M2_INVERTED = 1 / M2;
class MapboxElevationCopParamsConfig extends NodeParamsConfig {
/** @param longitude */
longitude = ParamConfig.FLOAT(0, {
range: [-180, 180],
});
/** @param latitude */
latitude = ParamConfig.FLOAT(0, {
range: [-90, 90],
});
/** @param zoom value */
zoom = ParamConfig.INTEGER(12, {
range: [1, 24],
rangeLocked: [true, true],
});
/** @param highres */
highres = ParamConfig.BOOLEAN(1);
/** @param source range */
sourceRange = ParamConfig.VECTOR2([0, 0], {
cook: false,
editable: false,
});
/** @param updateRange */
updateRange = ParamConfig.BOOLEAN(0);
/** @param min */
min = ParamConfig.FLOAT(0, {
visibleIf: {updateRange: true},
range: [-10, 10],
});
/** @param mult */
mult = ParamConfig.FLOAT(1, {
visibleIf: {updateRange: true},
range: [-10, 10],
});
}
const ParamsConfig = new MapboxElevationCopParamsConfig();
export class MapboxElevationCopNode extends TypedCopNode<MapboxElevationCopParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'mapboxElevation';
}
override async cook() {
const token = await Poly.thirdParty.mapbox().token();
if (!token) {
this.states.error.set(MAPBOX_TOKEN_MISSING_ERROR_MESSAGE);
return;
}
const texture = await this._cookForElevation(token);
if (texture) {
// not sure why .needsUpdate is required
// since the textures are new on every cook,
// but it is!
texture.needsUpdate = true;
this.setTexture(texture);
}
}
private async _cookForElevation(token: string) {
const url = await this._url('mapbox.terrain-rgb', token);
const image_data_rgba = await CoreImage.data_from_url(url);
if (!image_data_rgba) {
this.states.error.set('invalid image');
return;
}
const data_rgba = image_data_rgba.data;
const pixelsCount = image_data_rgba.width * image_data_rgba.height;
const bufferSize = 4 * pixelsCount;
const texture = this._createTexture(image_data_rgba.width, image_data_rgba.height);
const dest_data = texture.image.data;
let elevation: number, R: number, G: number, B: number;
const elevations: number[] = new Array(pixelsCount);
let pixelIndex = 0;
for (let i = 0; i < bufferSize; i += 4) {
R = data_rgba[i + 0];
G = data_rgba[i + 1];
B = data_rgba[i + 2];
elevation = /*-10000 +*/ (R * M2 + G * M1 + B) * M2_INVERTED;
dest_data[i + 0] = elevation;
dest_data[i + 1] = elevation;
dest_data[i + 2] = elevation;
elevations[pixelIndex] = elevation;
pixelIndex++;
}
const sortedElevations = elevations.sort((a, b) => (a > b ? 1 : -1));
const sourceMin = sortedElevations[0];
const sourceMax = sortedElevations[sortedElevations.length - 1];
this.p.sourceRange.set([sourceMin, sourceMax]);
if (isBooleanTrue(this.pv.updateRange)) {
const minElevation = this.pv.min;
const mult = this.pv.mult;
for (let i = 0; i < bufferSize; i += 4) {
const currentElevation = dest_data[i + 0];
const newElevation = (currentElevation - sourceMin) * mult + minElevation;
dest_data[i + 0] = newElevation;
dest_data[i + 1] = newElevation;
dest_data[i + 2] = newElevation;
}
}
// }
return texture;
}
private async _url(endpoint: string, token: string) {
const tileNumber = CoreMapboxUtils.lnglatToTileNumber(this.pv.latitude, this.pv.longitude, this.pv.zoom);
const x = tileNumber.x;
const y = tileNumber.y;
const z = this.pv.zoom;
const res = isBooleanTrue(this.pv.highres) ? '@2x' : '';
return `${MAPBOX_TILES_ROOT_URL}/${endpoint}/${z}/${x}/${y}${res}.pngraw?access_token=${token}`;
}
private _createTexture(width: number, height: number) {
const texture = new DataTexture(new Float32Array(4 * width * height), width, height, RGBAFormat, FloatType);
texture.image.data.fill(1);
texture.minFilter = LinearFilter;
texture.magFilter = LinearFilter;
texture.flipY = true; // necessary otherwise the texture is misplaced
return texture;
}
}