@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* A subnet to create animation nodes
*
*/
import {ParamLessBaseNetworkCopNode} from './_BaseManager';
import {NodeContext, NetworkNodeType} from '../../poly/NodeContext';
import {AnimNodeChildrenMap} from '../../poly/registers/nodes/Anim';
import {BaseAnimNodeType} from '../anim/_Base';
import {Constructor, valueof} from '../../../types/GlobalTypes';
import {NodeCreateOptions} from '../utils/hierarchy/ChildrenController';
export class AnimationsNetworkCopNode extends ParamLessBaseNetworkCopNode {
static override type() {
return NetworkNodeType.ANIM;
}
protected override _childrenControllerContext = NodeContext.ANIM;
override createNode<S extends keyof AnimNodeChildrenMap>(
node_class: S,
options?: NodeCreateOptions
): AnimNodeChildrenMap[S];
override createNode<K extends valueof<AnimNodeChildrenMap>>(
node_class: Constructor<K>,
options?: NodeCreateOptions
): K;
override createNode<K extends valueof<AnimNodeChildrenMap>>(
node_class: Constructor<K>,
options?: NodeCreateOptions
): K {
return super.createNode(node_class, options) as K;
}
override children() {
return super.children() as BaseAnimNodeType[];
}
override nodesByType<K extends keyof AnimNodeChildrenMap>(type: K): AnimNodeChildrenMap[K][] {
return super.nodesByType(type) as AnimNodeChildrenMap[K][];
}
}