@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* switches between different inputs
*
*
*/
import {TypedAudioNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {AudioBuilder} from '../../../core/audio/AudioBuilder';
import {BaseNodeType} from '../_Base';
import {NodeEvent} from '../../poly/NodeEvent';
import {AudioType} from '../../poly/registers/nodes/types/Audio';
const DEFAULT_INPUTS_COUNT = 4;
class SwitchAudioParamsConfig extends NodeParamsConfig {
/** @param sets which input is used */
input = ParamConfig.INTEGER(0, {
range: [0, 3],
rangeLocked: [true, true],
callback: (node: BaseNodeType) => {
SwitchAudioNode.PARAM_CALLBACK_setInputsEvaluation(node as SwitchAudioNode);
},
});
/** @param number of inputs that this node can merge geometries from */
inputsCount = ParamConfig.INTEGER(DEFAULT_INPUTS_COUNT, {
range: [1, 32],
rangeLocked: [true, false],
separatorBefore: true,
callback: (node: BaseNodeType) => {
SwitchAudioNode.PARAM_CALLBACK_setInputsCount(node as SwitchAudioNode);
},
});
}
const ParamsConfig = new SwitchAudioParamsConfig();
export class SwitchAudioNode extends TypedAudioNode<SwitchAudioParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return AudioType.SWITCH;
}
override initializeNode() {
this.io.inputs.setCount(0, 4);
this.io.inputs.onEnsureListenToSingleInputIndexUpdated(async () => {
await this._callbackUpdateInputsEvaluation();
});
this.params.onParamsCreated('update inputs', () => {
this._callbackUpdateInputsCount();
});
}
override async cook(inputContents: AudioBuilder[]) {
const inputIndex = this.pv.input;
if (this.io.inputs.hasInput(inputIndex)) {
const container = await this.containerController.requestInputContainer(inputIndex);
if (container) {
const audioBuilder = container.coreContent();
if (audioBuilder) {
this.setAudioBuilder(audioBuilder);
return;
}
}
} else {
this.states.error.set(`no input ${inputIndex}`);
}
}
private async _callbackUpdateInputsEvaluation() {
if (this.p.input.isDirty()) {
await this.p.input.compute();
}
this.io.inputs.listenToSingleInputIndex(this.pv.input);
}
static PARAM_CALLBACK_setInputsEvaluation(node: SwitchAudioNode) {
node._callbackUpdateInputsEvaluation();
}
private _callbackUpdateInputsCount() {
this.io.inputs.setCount(1, this.pv.inputsCount);
this.emit(NodeEvent.INPUTS_UPDATED);
}
static PARAM_CALLBACK_setInputsCount(node: SwitchAudioNode) {
node._callbackUpdateInputsCount();
}
}