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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * switches between different inputs * * */ import {TypedAudioNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {AudioBuilder} from '../../../core/audio/AudioBuilder'; import {BaseNodeType} from '../_Base'; import {NodeEvent} from '../../poly/NodeEvent'; import {AudioType} from '../../poly/registers/nodes/types/Audio'; const DEFAULT_INPUTS_COUNT = 4; class SwitchAudioParamsConfig extends NodeParamsConfig { /** @param sets which input is used */ input = ParamConfig.INTEGER(0, { range: [0, 3], rangeLocked: [true, true], callback: (node: BaseNodeType) => { SwitchAudioNode.PARAM_CALLBACK_setInputsEvaluation(node as SwitchAudioNode); }, }); /** @param number of inputs that this node can merge geometries from */ inputsCount = ParamConfig.INTEGER(DEFAULT_INPUTS_COUNT, { range: [1, 32], rangeLocked: [true, false], separatorBefore: true, callback: (node: BaseNodeType) => { SwitchAudioNode.PARAM_CALLBACK_setInputsCount(node as SwitchAudioNode); }, }); } const ParamsConfig = new SwitchAudioParamsConfig(); export class SwitchAudioNode extends TypedAudioNode<SwitchAudioParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return AudioType.SWITCH; } override initializeNode() { this.io.inputs.setCount(0, 4); this.io.inputs.onEnsureListenToSingleInputIndexUpdated(async () => { await this._callbackUpdateInputsEvaluation(); }); this.params.onParamsCreated('update inputs', () => { this._callbackUpdateInputsCount(); }); } override async cook(inputContents: AudioBuilder[]) { const inputIndex = this.pv.input; if (this.io.inputs.hasInput(inputIndex)) { const container = await this.containerController.requestInputContainer(inputIndex); if (container) { const audioBuilder = container.coreContent(); if (audioBuilder) { this.setAudioBuilder(audioBuilder); return; } } } else { this.states.error.set(`no input ${inputIndex}`); } } private async _callbackUpdateInputsEvaluation() { if (this.p.input.isDirty()) { await this.p.input.compute(); } this.io.inputs.listenToSingleInputIndex(this.pv.input); } static PARAM_CALLBACK_setInputsEvaluation(node: SwitchAudioNode) { node._callbackUpdateInputsEvaluation(); } private _callbackUpdateInputsCount() { this.io.inputs.setCount(1, this.pv.inputsCount); this.emit(NodeEvent.INPUTS_UPDATED); } static PARAM_CALLBACK_setInputsCount(node: SwitchAudioNode) { node._callbackUpdateInputsCount(); } }