@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Applies a width factor to the mid/side seperation.
* 0 is all mid and 1 is all side.
* Algorithm found in [kvraudio forums](http://www.kvraudio.com/forum/viewtopic.php?t=212587).
* ```
* Mid *= 2*(1-width)<br>
* Side *= 2*width
*
* See description on [Tone.js](https://tonejs.github.io/)
*
*/
import {StereoWidener} from 'tone/build/esm/effect/StereoWidener';
const DEFAULTS = {width: 0.5}; //StereoWidener.getDefaults();
import {TypedAudioNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {AudioBuilder} from '../../../core/audio/AudioBuilder';
class StereoWidenerAudioParamsConfig extends NodeParamsConfig {
/** @param width */
width = ParamConfig.FLOAT(DEFAULTS.width, {
range: [0, 1],
rangeLocked: [true, true],
});
}
const ParamsConfig = new StereoWidenerAudioParamsConfig();
export class StereoWidenerAudioNode extends TypedAudioNode<StereoWidenerAudioParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'stereoWidener';
}
override initializeNode() {
this.io.inputs.setCount(1);
}
override cook(inputContents: AudioBuilder[]) {
const audioBuilder = inputContents[0];
const effect = new StereoWidener(this.pv.width);
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
}