@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
86 lines (75 loc) • 2.39 kB
text/typescript
/**
* Simple convolution created with decaying noise.
* Generates an Impulse Response Buffer
* with Tone.Offline then feeds the IR into ConvolverNode.
* The impulse response generation is async, so you have
* to wait until [[ready]] resolves before it will make a sound.
*
* See description on [Tone.js](https://tonejs.github.io/)
*
*/
import {Reverb} from 'tone/build/esm/effect/Reverb';
const DEFAULTS = {
decay: 1.5,
preDelay: 0.01,
}; //Reverb.getDefaults();
import {TypedAudioNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {AudioBuilder} from '../../../core/audio/AudioBuilder';
import {BaseNodeType} from '../_Base';
import {effectParamsOptions} from './utils/EffectsController';
const paramCallback = (node: BaseNodeType) => {
ReverbAudioNode.PARAM_CALLBACK_updateEffect(node as ReverbAudioNode);
};
class ReverbAudioParamsConfig extends NodeParamsConfig {
/** @param The duration of the reverb. */
decay = ParamConfig.FLOAT(DEFAULTS.decay, {
range: [0.001, 10],
rangeLocked: [true, false],
...effectParamsOptions(paramCallback),
});
/** The amount of time before the reverb is fully ramped in */
preDelay = ParamConfig.FLOAT(DEFAULTS.preDelay, {
range: [0, 1],
rangeLocked: [true, false],
...effectParamsOptions(paramCallback),
});
}
const ParamsConfig = new ReverbAudioParamsConfig();
export class ReverbAudioNode extends TypedAudioNode<ReverbAudioParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'reverb';
}
override initializeNode() {
this.io.inputs.setCount(1);
}
override cook(inputContents: AudioBuilder[]) {
const audioBuilder = inputContents[0];
const effect = this._effect();
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
private __effect__: Reverb | undefined;
private _effect() {
return (this.__effect__ = this.__effect__ || this._createEffect());
}
private _createEffect() {
return new Reverb({
decay: this.pv.decay,
preDelay: this.pv.preDelay,
});
}
static PARAM_CALLBACK_updateEffect(node: ReverbAudioNode) {
node._updateEffect();
}
private _updateEffect() {
const effect = this._effect();
effect.decay = this.pv.decay;
effect.preDelay = this.pv.preDelay;
}
}