@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
28 lines (23 loc) • 691 B
text/typescript
/**
* null node, useful to gather inputs together
*
*
*/
import {TypedAudioNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {AudioBuilder} from '../../../core/audio/AudioBuilder';
class NullAudioParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new NullAudioParamsConfig();
export class NullAudioNode extends TypedAudioNode<NullAudioParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'null';
}
override initializeNode() {
this.io.inputs.setCount(1);
}
override cook(inputContents: AudioBuilder[]) {
const audioBuilder = inputContents[0];
this.setAudioBuilder(audioBuilder);
}
}