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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * FrequencyShifter can be used to shift all frequencies of a signal by a fixed amount. * The amount can be changed at audio rate and the effect is applied in real time. * The frequency shifting is implemented with a technique called single side band modulation using a ring modulator. * Note: Contrary to pitch shifting, all frequencies are shifted by the same amount, * destroying the harmonic relationship between them. This leads to the classic ring modulator timbre distortion. * The algorithm will produces some aliasing towards the high end, especially if your source material * contains a lot of high frequencies. Unfortunatelly the webaudio API does not support resampling * buffers in real time, so it is not possible to fix it properly. Depending on the use case it might * be an option to low pass filter your input before frequency shifting it to get ride of the aliasing. * You can find a very detailed description of the algorithm here: https://larzeitlin.github.io/RMFS/ * * See description on [Tone.js](https://tonejs.github.io/) * * */ import {FrequencyShifter} from 'tone/build/esm/effect/FrequencyShifter'; const DEFAULTS = {frequency: 0}; //FrequencyShifter.getDefaults(); import {TypedAudioNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {AudioBuilder} from '../../../core/audio/AudioBuilder'; class FrequencyShifterAudioParamsConfig extends NodeParamsConfig { /** @param frequency */ frequency = ParamConfig.FLOAT(DEFAULTS.frequency as number, { range: [0, 100], rangeLocked: [true, false], }); } const ParamsConfig = new FrequencyShifterAudioParamsConfig(); export class FrequencyShifterAudioNode extends TypedAudioNode<FrequencyShifterAudioParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'frequencyShifter'; } override initializeNode() { this.io.inputs.setCount(1); } override cook(inputContents: AudioBuilder[]) { const audioBuilder = inputContents[0]; const effect = new FrequencyShifter({ frequency: this.pv.frequency, }); const inputNode = audioBuilder.audioNode(); if (inputNode) { inputNode.connect(effect); } audioBuilder.setAudioNode(effect); this.setAudioBuilder(audioBuilder); } }