@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
59 lines (50 loc) • 2.28 kB
text/typescript
/**
* FrequencyShifter can be used to shift all frequencies of a signal by a fixed amount.
* The amount can be changed at audio rate and the effect is applied in real time.
* The frequency shifting is implemented with a technique called single side band modulation using a ring modulator.
* Note: Contrary to pitch shifting, all frequencies are shifted by the same amount,
* destroying the harmonic relationship between them. This leads to the classic ring modulator timbre distortion.
* The algorithm will produces some aliasing towards the high end, especially if your source material
* contains a lot of high frequencies. Unfortunatelly the webaudio API does not support resampling
* buffers in real time, so it is not possible to fix it properly. Depending on the use case it might
* be an option to low pass filter your input before frequency shifting it to get ride of the aliasing.
* You can find a very detailed description of the algorithm here: https://larzeitlin.github.io/RMFS/
*
* See description on [Tone.js](https://tonejs.github.io/)
*
*
*/
import {FrequencyShifter} from 'tone/build/esm/effect/FrequencyShifter';
const DEFAULTS = {frequency: 0}; //FrequencyShifter.getDefaults();
import {TypedAudioNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {AudioBuilder} from '../../../core/audio/AudioBuilder';
class FrequencyShifterAudioParamsConfig extends NodeParamsConfig {
/** @param frequency */
frequency = ParamConfig.FLOAT(DEFAULTS.frequency as number, {
range: [0, 100],
rangeLocked: [true, false],
});
}
const ParamsConfig = new FrequencyShifterAudioParamsConfig();
export class FrequencyShifterAudioNode extends TypedAudioNode<FrequencyShifterAudioParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'frequencyShifter';
}
override initializeNode() {
this.io.inputs.setCount(1);
}
override cook(inputContents: AudioBuilder[]) {
const audioBuilder = inputContents[0];
const effect = new FrequencyShifter({
frequency: this.pv.frequency,
});
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
}