@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* FeedbackDelay is a DelayNode in which part of output signal is fed back into the delay.
*
*
*/
import {FeedbackDelay} from 'tone/build/esm/effect/FeedbackDelay';
const DEFAULTS = {
delayTime: 0.25,
feedback: 0.125,
maxDelay: 1,
// wet: 1,
}; //FeedbackDelay.getDefaults();
import {TypedAudioNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {AudioBuilder} from '../../../core/audio/AudioBuilder';
class FeedbackDelayAudioParamsConfig extends NodeParamsConfig {
/** @param delayTime */
delayTime = ParamConfig.FLOAT(DEFAULTS.delayTime as number, {
range: [0, 1],
rangeLocked: [true, false],
});
/** @param maxDelay */
maxDelay = ParamConfig.FLOAT(DEFAULTS.maxDelay as number, {
range: [0, 1],
rangeLocked: [true, false],
});
/** @param feedback */
feedback = ParamConfig.FLOAT(DEFAULTS.feedback as number, {
range: [0, 1],
rangeLocked: [true, false],
});
}
const ParamsConfig = new FeedbackDelayAudioParamsConfig();
export class FeedbackDelayAudioNode extends TypedAudioNode<FeedbackDelayAudioParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'feedbackDelay';
}
override initializeNode() {
this.io.inputs.setCount(1);
}
override cook(inputContents: AudioBuilder[]) {
const audioBuilder = inputContents[0];
const effect = new FeedbackDelay({
delayTime: this.pv.delayTime,
maxDelay: this.pv.maxDelay,
feedback: this.pv.feedback,
});
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
}