@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
49 lines (40 loc) • 1.23 kB
text/typescript
/**
* creates a FMSynth
*
*
*/
import {TypedAudioNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {AudioBuilder} from '../../../core/audio/AudioBuilder';
import {FMSynth} from 'tone/build/esm/instrument/FMSynth';
import {ENVELOPE_DEFAULTS} from './Envelope';
import {AudioType} from '../../poly/registers/nodes/types/Audio';
class FMSynthAudioParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new FMSynthAudioParamsConfig();
export class FMSynthAudioNode extends TypedAudioNode<FMSynthAudioParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return AudioType.FM_SYNTH;
}
override initializeNode() {
this.io.inputs.setCount(0, 1);
}
override cook(inputContents: AudioBuilder[]) {
const envelopeBuilder = inputContents[0];
const envelopeParams = envelopeBuilder.envelopeParams() || ENVELOPE_DEFAULTS;
const synth = new FMSynth({
modulationIndex: 12.22,
envelope: envelopeParams,
modulation: {
type: 'square',
},
modulationEnvelope: {
attack: 0.2,
decay: 0.01,
},
});
const audioBuilder = new AudioBuilder();
audioBuilder.setInstrument(synth);
this.setAudioBuilder(audioBuilder);
}
}