@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Chebyshev is a waveshaper which is good
* for making different types of distortion sounds.
* Note that odd orders sound very different from even ones,
* and order = 1 is no change.
*
*
*/
import {Chebyshev} from 'tone/build/esm/effect/Chebyshev';
interface ChebyshevDefault {
order: number;
oversample: OverSampleType;
}
const DEFAULTS: ChebyshevDefault = {order: 4, oversample: 'none'}; //Chebyshev.getDefaults();
const OVER_SAMPLE_TYPES: OverSampleType[] = ['2x', '4x', 'none'];
import {TypedAudioNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {AudioBuilder} from '../../../core/audio/AudioBuilder';
import {BaseNodeType} from '../_Base';
import {effectParamsOptions} from './utils/EffectsController';
const paramCallback = (node: BaseNodeType) => {
ChebyshevAudioNode.PARAM_CALLBACK_updateEffect(node as ChebyshevAudioNode);
};
class ChebyshevAudioParamsConfig extends NodeParamsConfig {
/** @param order */
order = ParamConfig.INTEGER(DEFAULTS.order, {
range: [1, 100],
rangeLocked: [true, true],
...effectParamsOptions(paramCallback),
});
/** @param oversample */
oversample = ParamConfig.INTEGER(OVER_SAMPLE_TYPES.indexOf(DEFAULTS.oversample), {
menu: {
entries: OVER_SAMPLE_TYPES.map((name, value) => ({name, value})),
},
});
}
const ParamsConfig = new ChebyshevAudioParamsConfig();
export class ChebyshevAudioNode extends TypedAudioNode<ChebyshevAudioParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'chebyshev';
}
override initializeNode() {
this.io.inputs.setCount(1);
}
override cook(inputContents: AudioBuilder[]) {
const audioBuilder = inputContents[0];
const effect = this._effect();
const inputNode = audioBuilder.audioNode();
if (inputNode) {
inputNode.connect(effect);
}
audioBuilder.setAudioNode(effect);
this.setAudioBuilder(audioBuilder);
}
private __effect__: Chebyshev | undefined;
private _effect() {
return (this.__effect__ = this.__effect__ || this._createEffect());
}
private _createEffect() {
return new Chebyshev({
order: this.pv.order,
oversample: OVER_SAMPLE_TYPES[this.pv.oversample],
});
}
static PARAM_CALLBACK_updateEffect(node: ChebyshevAudioNode) {
node._updateEffect();
}
private _updateEffect() {
const effect = this._effect();
effect.order = this.pv.order;
effect.oversample = OVER_SAMPLE_TYPES[this.pv.oversample];
}
}